After updating the mod to 2.2+, please remember to set the newly added Offsets settings to the value you want or just use the Preset. Otherwise the upper cap of Reputation points will be 50, and that will cause the already gained points being reset to 50.
Hi. Does Reputation System work well with Friendly HUD? Script Merger asks me to solve some conflicts I'm not sure how to handle. I've been enjoying your mod for some time but I'm doing all the merges again to see solve mistakes I might have done.
Were you ever able to figure out how to 'mute' negative NPC chatter once Geralt is liked/respected (e.g. guards threatening you or people spitting when they see you)? I realize someone suggested this a while back but you mentioned you could not find a way to disable dialogue dynamically.
Well, this might be able to help you: https://www.nexusmods.com/witcher3/mods/9288. This mod alters guards' behavior toward Geralt.
Ah makes sense. It just occurred to me in vanilla when Geralt clears an 'Abandoned Village' of monsters / bandits and the area is repopulated, any NPCs introduced into the immediate area following such an event interact positively with Geralt (show gratitude / respect). I know next to nothing about modding but (if it's possible to explore the relevant code) maybe there is something there.
It's a vanilla bug that the game has mistakenly reversed the rewards of this quest. So you got the honest reward when you lied and vice versa. BiA fixed this and my mod follows the correct logic.
What if I finished base game? i just started HoS dlc and i wanna know because i made most of ? and side quests inm Velen, Novigrad and Skellige. Will this mod work for me? or is it better to install this mod when start new game?
687 comments
Well, this might be able to help you: https://www.nexusmods.com/witcher3/mods/9288. This mod alters guards' behavior toward Geralt.
Error [modreputationsystem]local\reputationsystem.ws(1): Unexpected '@'
Error [modreputationsystem]local\reputationsystem.ws(61): Unexpected '@'
Error [modreputationsystem]local\reputationsystem.ws(109): Unexpected '@'
Error [modreputationsystem]local\reputationsystem.ws(183): Unexpected '@'
Error [modreputationsystem]local\reputationsystem.ws(195): Unexpected '@'
Error [modreputationsystem]local\reputationsystem.ws(204): Unexpected '@'
Error [modreputationsystem]local\reputationsystem.ws(206): Unexpected '@'
Error [modreputationsystem]local\reputationsystem.ws(212): Unexpected '@'
Error [modreputationsystem]local\reputationsystem.ws(1083): Unexpected '@'
Error [modreputationsystem]local\reputationsystem.ws(1094): Unexpected '@'
Error [modreputationsystem]local\reputationsystem.ws(1148): Unexpected '@'
Error [modreputationsystem]local\reputationsystem.ws(1181): Unexpected '@'
Error [modreputationsystem]local\reputationsystemsettings.ws(1): Unexpected '@'
You gain Reputation when destroying Monster Nests but not when freeing Prisoners or Abandonned Sites ? Weird...
2. They should all gain points for you.
I'm using W3EE Redux (with Vladimir UI + patch for both) and I've removed appropriate scripts from W3EE Redux according to installation instructions.
For Bandits Camps, there is a minimum of Bandits to kill to gain Reputation ?
Edit : It worked this time when I looted the chest from Castle Zuetzer (and killing all Flaming Rose Knights of course).
Edit : Losing 10 Reputation points (Temeria) after killing Bandits at White Orchard inn, whereas this scene is mandatory, it's too bad...