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AshenShade

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  1. AshenShade
    AshenShade
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    In case the sub isn't showing up in the vehicle bay and/or you can't spawn it, please update the following:
    If that does not help, please post the contents of your [Subnautica Install Dir]\BepInEx\LogOutput.log file in the bug section. Thank you for slightly reducing my workload
  2. P0l0m4rrrr
    P0l0m4rrrr
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    This is such a superb mod.

    But...the cherry on the cake would be arms slots.
  3. I seem to have a problem installing modules.
    When I open the echelon module department, there are no slots available to put any modules in. All dependencies seem up-to-date and seemingly functioning properly. Tried restarting the game, checking most recent versions etc, but still no available module slots to put any modules in. I can construct the modules for the echelon just fine and the vessel itself seems to function properly otherwise.
    Am I missing something?
    1. Found the problem: module count was set to "0". Seems to be ok now.
    2. AshenShade
      AshenShade
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      What the who now? How did that happen? Also, where can you set that?
    3. Lol, aren't you the one that made this mod? :P
      I simply pressed F5 during gameplay, went to the echelon settings and saw a setting that indicated "0" modules were allowed. Changed it to 8, all good now. No idea why only the echelon was set like that though, didn't even know that setting was there.
    4. AshenShade
      AshenShade
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      I can assure you, there is no such setting set up in the plugin configuration file. The mod count is hardcoded at 8, no exception, no variability, never different in any version. If you can configure that value, it is some other mod that is messing with the Echelon mod.
      Can you make a screenshot of this?
    5. AshenShade
      AshenShade
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      Alright, as it turns out, VF now exposes a set of BepInEx settings that override what the vehicle itself defined. This isn't opt-in or anything and I got little explanation why this was altered in your case ("I have to guess they changed it (perhaps unwittingly)."). Suffice it to say, I am not amused, and currently very busy circumventing all of those settings. The next version will no longer heed that configuration menu.
    6. P0l0m4rrrr
      P0l0m4rrrr
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      hi,
      on the better vehicle storage, i have read that items 17-80 disappear on the echelon, is this still the case?
      Cordially.
    7. AshenShade
      AshenShade
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      I wasn't aware of this but have some idea why this could be happening. The Echelon registers its storages to be sized 4x4 because that's the size of default storage modules. But the better storage mod allows way larger ones. I can imagine the hack that was added to add support does not anticipate this. I'll put on my todo list to increase the internal size to 8x10 or some such and see what happens
    8. AshenShade
      AshenShade
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      Well, that didn't take. I tried fixing the loading issue by increasing the internal storage size but it seems that VF temporarily or completely ignores this setting when loading storage contents, at least for better vehicle storage modules. Any number of contained items are correctly saved, but only 16 are ever loaded again. This is a VF issue. You should post it as a bug on that mod.
      I also now prevent the module count setting in the tweaks menu from affecting this mod, along a number of other tweak settings. I do not much respect the way this was enforced on VF vehicle mods by the VF mod.
  4. Butterman325
    Butterman325
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    I would love to see this dock with vehicles such as the cyclops or beluga or SEAL
    1. AshenShade
      AshenShade
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      Yeah, me too. But this is not so simple and not particularly high on my to-do list. Can't speak for the Seal though. Never seen it. I currently focus most of my attention on the Archon, which can carry almost everything. For the time being, you might want to look into the magnet boots that come with VF. It's a module you can attach to the Echelon so it can be attached to the hull of other subs. Not sure if it works with the Seal
    2. Butterman325
      Butterman325
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      Oh I definitely get the nonsimplicity of it. I haven't made a mod for Subnautica yet but I know the pain in the ass of scripted events. I was just saying I would love to see it docked in anything other than a base moonpool so it can be a carried fighter. I haven't heard of the Archon yet though but Id love to see it! This mod has been incredibly useful for me testing terrain, structure, and creature mods though.
  5. CadmikatUA
    CadmikatUA
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    Good evening!

    It's one of the best mods I've ever downloaded for Subnautica, and I think that devs needed to think and add this vehicle on release (but I guess it would be too broken 😁). I also made a Ukrainian translation for this awesome mod, and I'll jump with joy if you added it to the original mod ❤️.
    I also regularly update the translation when you post a new update for Echelon 🤩.

    Can't get enough to see future versions of this god of vehicles 🔥,
    Cadmikat UA
    1. AshenShade
      AshenShade
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      Hey thanks. I'll add that in the version I'm building right now
    2. AshenShade
      AshenShade
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      It's added in version 1.3.7.
  6. marstem
    marstem
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    Hello,

    I really loved this vehicle. Thanks! I have translated it to Russian, here it goes:
    Russian translation

    The https://www.nexusmods.com/subnautica/mods/2227 is incomplete and besides it looks like mostly machine translated. Also my version has similar style of the official vanilla translation.

    And I did let myself to add one final line to "encyclopedia", the way it's done for some other vehicles. In English, it would be something like this:
    "Echelon: Why run when the predator is you?"
    Probably you'll want to add it to English version too ;)

    --
    Marstem
    1. AshenShade
      AshenShade
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      Oh nice . I'll add that in the next version. Your loose translation sounds funky. marstem is your preferred name for the credits?
    2. marstem
      marstem
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      Marstem - yes!
    3. AshenShade
      AshenShade
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      Done. Thanks
    4. marstem
      marstem
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      Hello again,

      The cargo hold is extremely lacking! =) I suggest give it the possibility of one (and ONLY ONE!) storage module to be installed, but compatible with Better Vehicle Storage (with no waste of cargo 16x16++ after save/load please ;)) I.e. exactly the way it works for the PRAWN with BetterVehicleStorage installed.
      And I suggest this area to be accessed to it from everywhere outside, there's no need to repaint anything:


      BTW, I made some updates for my translation (more literary description and added optUniformShininess*), it's at the same place.
    5. AshenShade
      AshenShade
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      Interesting idea. I'll think about it for the next version
    6. AshenShade
      AshenShade
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      After experimenting a bit with it, I managed to place access to regular storage expansions to the section you highlighted. I couldn't find a simple way to limit the number of expansion modules, so currently they all go there. If you have only one module equipped, that'll be where you expect it. If you do equip multiple ones, only one (the last slot?) will be accessible. The thing with placing only the first storage module there is that I do not know which the first actually is. The first in the list of declared storage slots corresponds with the first installed module, not necessarily a storage module. So if I assign only that one then external access would work only if you actually installed that storage module in the first slot, if you know which one that is. So this is a tad better but not very if you have multiple ones equipped. Doesn't work at all for better vehicle storage modules though. Not sure what's up with those.
  7. darklordstar3
    darklordstar3
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    can you make echelon's torpedo to standalone module please. i want use it's torpedo on seamoth
    1. AshenShade
      AshenShade
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      Possibly but for the moment I have a rather large to-do list. I won't have time to tinker on something like that at least until the Archon is ready
  8. ezrainfinite
    ezrainfinite
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    can someone tell me where i put the file at? i put it in plugins like i always do and it doesnt pop up?
    1. ezrainfinite
      ezrainfinite
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      i just needed updates, everything is fine now.
    2. AshenShade
      AshenShade
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      Awesome :)
  9. Fannsonetti
    Fannsonetti
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    way to cheap, i ended up changing the recipe so much that its endgame
    1. AshenShade
      AshenShade
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      I tend to agree but I lowered it because people complained the other way around. I guess your solution is the only I can offer atm...
  10. great mod.
    What is interesting is that there is no sign of damage at all, even beyond the pressure limit of 300m. Of course, I play in survival mode.
    1. AshenShade
      AshenShade
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      That's odd. In creative, depth seems to not matter but in survival it should take damage.
  11. Jaybird125
    Jaybird125
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    Does anyone know which depth modules to use for the Echelon, I cant figure out how to get it to 1700m crush depth. Im stuck at 300m
    1. AshenShade
      AshenShade
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      You need to use the VF Fabricator (purple console). The depth modules should show up in the general tab, not Echelon-specific. Other VF-subs use the same modules.
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