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powerofthree

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powerofthree

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75 comments

  1. deno46
    deno46
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    Is this only for those mpds or dpes it help woth stability issues from papyrus? 
  2. deleted242331317
    deleted242331317
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    Bro gave us 2.5 and gave SE player 5.9! 2.4 times injustice.
  3. Xorlos4
    Xorlos4
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    This mod caused CTD after entering interior cell (house, cave, ect.). Playing on 1.6.1170 (using Strange Runes) so I chose 1.6.+ in the FOMOD. Reinstalling it as the 1.5 version fixed the problem. The runes won't disappear after casting a spell tho.
    1. deleted190164798
      deleted190164798
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      This mod and page are for classic Skyrim. Go to powerofthree's Papyrus Extender if you need help with the version of the mod for Skyrim SE/AE.
    2. Debatemaster1
      Debatemaster1
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      • 4 kudos
      As I suggested in my comment below: Try using 2.3 version of this mod. It solved my crash issues with FEC, and it may very well solve your issues with Strange Runes (good mod, by the way).
  4. Debatemaster1
    Debatemaster1
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    Apparently, the mod 'Frozen Electrocuted Combusted' or 'FEC' has an issue with the newest version of this utility that can only be resolved by downgrading to the older 2.3 version. Specifically, the ctd from killing skeletons with fire-based spells. 
  5. WolfQueenOfMetal
    WolfQueenOfMetal
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    • 1 kudos
    makes my game totally crash wth
  6. openthegateagain
    openthegateagain
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    • 9 kudos
    could this mod get updated to latest version? some script mods require this
    1. someguynamedjoe
      someguynamedjoe
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      • 16 kudos
      Yes, please, seconded.
  7. inowa54
    inowa54
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    • 4 kudos
    Does it crash if Visual C++ Redistribute is not included?
  8. Stealth022
    Stealth022
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    A good one function from this extender:
    GetAllActiveEffectsOnActor
    which gets an array of magic effects.
    But is it possible to add such functions like
    GetNthActiveEffectAreaOnActor
    GetNthActiveEffectElapsedDurationOnActor
    GetNthActiveEffectMagnitudeOnActor
    ?
  9. cryptidkin
    cryptidkin
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    Is there a special edition version of this?? because i'm being told this isnt compatable with skse and I'm trying to use Strange Runes sooooo
    1. klydeking
      klydeking
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      • 9 kudos
      Check the mod authors' page, most of them are for SE.
  10. Rayzalex
    Rayzalex
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    WHAT IS VISUALC ++ FOR? IS THIS REQUIREMENT REALLY NECESSARY?
    1. peppercatelephone
      peppercatelephone
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      • 1 kudos
      .
    2. osmelmc
      osmelmc
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      The DLL file of this Mod and almost all the DLL files on the Mods for Skyrim are made on C++, so the "redist" versions are always required.

      In fact most of the most popular games require some of the redistributable versions of "Visual C++" so i recommend you to keep installed all the redist versions of Visual C++ and the "Net Framework" that are also libraries of Microsoft.
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