This mod caused CTD after entering interior cell (house, cave, ect.). Playing on 1.6.1170 (using Strange Runes) so I chose 1.6.+ in the FOMOD. Reinstalling it as the 1.5 version fixed the problem. The runes won't disappear after casting a spell tho.
As I suggested in my comment below: Try using 2.3 version of this mod. It solved my crash issues with FEC, and it may very well solve your issues with Strange Runes (good mod, by the way).
Apparently, the mod 'Frozen Electrocuted Combusted' or 'FEC' has an issue with the newest version of this utility that can only be resolved by downgrading to the older 2.3 version. Specifically, the ctd from killing skeletons with fire-based spells.
A good one function from this extender: GetAllActiveEffectsOnActor which gets an array of magic effects. But is it possible to add such functions like GetNthActiveEffectAreaOnActor GetNthActiveEffectElapsedDurationOnActor GetNthActiveEffectMagnitudeOnActor ?
The DLL file of this Mod and almost all the DLL files on the Mods for Skyrim are made on C++, so the "redist" versions are always required.
In fact most of the most popular games require some of the redistributable versions of "Visual C++" so i recommend you to keep installed all the redist versions of Visual C++ and the "Net Framework" that are also libraries of Microsoft.
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GetAllActiveEffectsOnActor
which gets an array of magic effects.
But is it possible to add such functions like
GetNthActiveEffectAreaOnActor
GetNthActiveEffectElapsedDurationOnActor
GetNthActiveEffectMagnitudeOnActor
?
In fact most of the most popular games require some of the redistributable versions of "Visual C++" so i recommend you to keep installed all the redist versions of Visual C++ and the "Net Framework" that are also libraries of Microsoft.