Any way you can make a Sneak skill feat that's exactly the same as the one in the SE version. Playing on LE right now and i've been searching for a way to make my Bound weapons quiet for HOURS.
Couple suggestions I’d love to see implemented for this mod:
1) place the character feats either deeper into each skill and/or require at least a couple of perks investment into said skill before usage. Athletics, willpower and shout focus are way too strong imo for all specs to simply put perks into. Say what you will, but I take those perks in every character I use because they’re so good for every type of character.
2) some of the static boost perks just have no use in the late game- the bow and shield bashing perks are cute for early game help, but if the goal was to make these builds a character, they should scale a little bit better to level 50 enemies- or at least make them add a boost to that skill at the third perk level to make them feel good to take. (Sort of like Diablo 2 synergies- on paper a skill may suck later on, but it boosts another skill)
1) There are some conflicting balancing rules for those perks. One is that the feat perks should be powerful enough to support extreme playstyles (like max-speed build with Athletics and Shoutmaster build with Shout Focus), and the other is that they're simply bonuses for anyone - only tradeoff being the perk points you need to spend to take the feat perks (in trade of other perks you could take). Unlike perks like Balanced Wielding which you NEED to not use your off hand to benefit from the bonuses. Character level limit of 0/15/30 is the current one-and-only requirement for taking Character Feats. Felt like the best way since those perks are independent from skill (like, Athletics is designed to benefit both LA and HA characters - untied from both trees). Do you have suggestion on what the 'new requirements' should be? +) I think this is a basic problem for 'mods that add something'. New things that player can make use of...
2) Shield Strike should be slightly better than before since it also gives you bash cost reduction, but yeah. It's slightly less powerful in the end than what you'd expect it to be. Same for Bow Strike. It's not the ultra-mighty perk that'd be worth all the perk points, at this current state. I'm considering Shield Strike to have additional bonuses like increased Disarm & Knockdown chance with Overpowering Bashes & Disarming Bash. This Apply Bash Hit Spell thing is complicatedly designed so it'd take some time for me to find a way to implement the stuff however. Same for Bow Strike - stronger stagger depending on what enemy is doing, super low disarm chance at high rank, etc. I could definitely make the two perks more interesting.
that's fair. Still hoping the character feats could be toned down a bit or still require skill committment. any chance you'll ever split the character and skill feats apart? I love the skill feats but not crazy about the character feats.
It stacks on top of everything. If you have Athletics 3, movement speed is 110%, and while sprinting it becomes 125% (but you are more faster because you're sprinting).
I don't use AZT, so.... no? While the perks are mostly standalone, there could be issues on bash damage for Shield Strike & stuff, so one will have to get deep into the details to make a 'full compatible' patch...
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For bugs you find, use BUGS tab.
I have been enjoying Magic Redone a lot and would like to be able to use it in conjunction with Special Feats.
Nevermind. Found the patch
1) place the character feats either deeper into each skill and/or require at least a couple of perks investment into said skill before usage. Athletics, willpower and shout focus are way too strong imo for all specs to simply put perks into. Say what you will, but I take those perks in every character I use because they’re so good for every type of character.
2) some of the static boost perks just have no use in the late game- the bow and shield bashing perks are cute for early game help, but if the goal was to make these builds a character, they should scale a little bit better to level 50 enemies- or at least make them add a boost to that skill at the third perk level to make them feel good to take. (Sort of like Diablo 2 synergies- on paper a skill may suck later on, but it boosts another skill)
Character level limit of 0/15/30 is the current one-and-only requirement for taking Character Feats. Felt like the best way since those perks are independent from skill (like, Athletics is designed to benefit both LA and HA characters - untied from both trees). Do you have suggestion on what the 'new requirements' should be?
+) I think this is a basic problem for 'mods that add something'. New things that player can make use of...
2) Shield Strike should be slightly better than before since it also gives you bash cost reduction, but yeah. It's slightly less powerful in the end than what you'd expect it to be. Same for Bow Strike. It's not the ultra-mighty perk that'd be worth all the perk points, at this current state.
I'm considering Shield Strike to have additional bonuses like increased Disarm & Knockdown chance with Overpowering Bashes & Disarming Bash. This Apply Bash Hit Spell thing is complicatedly designed so it'd take some time for me to find a way to implement the stuff however. Same for Bow Strike - stronger stagger depending on what enemy is doing, super low disarm chance at high rank, etc. I could definitely make the two perks more interesting.
Thanks
While the perks are mostly standalone, there could be issues on bash damage for Shield Strike & stuff, so one will have to get deep into the details to make a 'full compatible' patch...
Deserves allot more attentions and endorsements.
P.S. Thanks for your continuing updates but do you mind updating the change log.
Will try to keep that updated next time.