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This page was last updated on 09 March 2019, 5:53PM
- Changelogs
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Version 3.5
- Fixed shout fortification values.
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Version 3.4
- Fixed Bromvennah’s penetration interaction with Requiem's non-AR resistances by actually looking at Requiem's perk values and doing math.
- Tweaked some description text.
- Removed vestiges of Requiem 1.9’s sneak attack spell mechanics on Mechanical Lightning, and added disintegration properties to match 2.0’s Thunderbolt.
- Mystic’s Cowl nerfed from -50% magnitude/-50% cost to -55% magnitude/-45% cost.
- Impassive Ice nerfed from +110 magicka/+60% frost resistance to +100 magicka/+40% frost resistance.
- Robes of the Sage nerfed from +400 magicka to +380 magicka.
- Reduced Stormblood’s value.
- Stripped unused records out of the file.
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Version 3.3
- Fixed unintended attribute bonus on Hallowed Waraxe.
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Version 3.2
- Fixed Atronach Forge Form ID lists so Folly is actually upgradable.
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Version 3.1
- Taking Skooma Gloves and Loincloth of the Monkey-Man is no longer considered stealing.
Updated Bromvennah’s new AP effect for Requiem 2.0, removing a reference to an unused damage resistance perk that has now been deleted from Requiem.
The lightning DoT enchantment on the Daedric version of Folly will now function in Requiem 2.0, and now correctly deals shock damage instead of pure magic damage.
- Taking Skooma Gloves and Loincloth of the Monkey-Man is no longer considered stealing.
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Version 3.0
- Dragonborn is now required. If anyone is legitimately put off by this let me know and I’ll consider making a DB-less version.
New items:
‘Makoto’
Weapon class: Greatsword
Weight: 17
Damage: 131
Speed: 0.78
Reach: 0.91
Effects:
• Drains 3 health per second from the wielder
• Deals 3 damage per second for 20 seconds to targets
• WeapMaterialDaedric keyword
Northblade
Weapon class: Greatsword
Weight: 21
Damage: 101
Speed: 0.72
Reach: 0.91
Effects:
• -10% shout cooldown
Ring of the Troll
Weight: 0.8
Effects:
• Restores 3 health per second.
• Multiplies incoming damage by 1.5.
Red Tearstone Ring
Weight: 0.25
Effects:
• Below 25% health, deal 50% more damage.
Mystic’s Cowl
Armor class: Clothing
Equip slot: Hair, circlet
Weight: 1
Effects:
• Spells cost 50% less, but are 50% less effective
Dwemer Battlemage Armor
Armor class: Heavy Armor
Equip slot: Body
Weight: 33
Armor rating: 181
Effects:
• 15% spell absorption
• The wearer can cast “Mechanical Lightning” and “Mechanical Ward,” cheaper and more powerful versions of Thunderbolt and Greater Ward.
Mirror Shield:
Armor class: Light Armor
Equip slot: Shield
Weight: 11
Armor rating: 44
Effects:
• Reflects 1000% of damage taken while blocking.
Changes:
Folly can now be upgraded into a version with an improved enchantment, improved stats, and the WeapMaterialDaedric keyword using the Atronach Forge and a certain item that its original owner tried and failed to obtain.
Bromvennah has been reworked yet again. It now has its original stats (39 base damage, 20 piercing damage enchantment), but no Daedric or Silver keywords. Instead I’ve given it custom keyword and hidden perk implementation that should cause it to have 50% armor piercing against both normal armor rating and Requiem’s non-AR resistances (such as those used by ghosts, vampires, and – in 1.9.4 – automatons). This makes it worse than a Daedric weapon against these special resistances (though still substantially better than a non-Daedric weapon), but the same as (1.9.4) or better than (2.0.x) a Daedric weapon against normal armor. It is very likely that in some cases the non-AR resistance piercing will be higher or lower than 50% because of how complicated these perks are and how new I am to working with them, but the basic idea is working.
Poisons applied to Serpent’s Staff now last for three times as many uses. Should stack multiplicatively with the increased dose count from the Alchemy skill tree. Reach lowered to 1.1, down from 1.2.
Daylight Boots now cause sneak attacks to do virtually no damage, in addition to their sneaking penalties.
Completely revamped berserker set to use health threshold effects. The formula is now one moderate benefit (two for the armor), one moderate drawback, and one large benefit requiring the wearer to be at or below 50% health.
Armor: Weapons swing slightly faster. Increases health by 20. Below 50% health, move 30% faster and take one-third damage. Above 50% health, take double damage.
Boots: +10% movement speed. Below 50% health, stamina regenerates 400% faster. Sneaking is ineffective, and causes attacks to deal almost no damage.
Gauntlets: +25% onehanded and twohanded damage. Below 50% health, ignore 30% of enemy armor. Blocking is ineffective, and depending on skills may even cause you to take increased damage instead of reduced damage.
Harvest boots health bonus increased to 60, up from 40. Speed penalty increased to -15%, up from -10%.
The Alpha now increases movement speed and magic resistance by 10% while blocking. It can no longer be enchanted.
Heavy Lead set now has 5% damage reflection.
Bug fixes:
Bromvennah no longer gives error messages about how your weapon is already enchanted on every strike.
Folly points to the correct static now.
Some more MGEFs that were being affected by resists have been fixed.
Robes of Asceticism’s penalties are now properly visible.
Cleaned up crown of validity’s effects menu.
- Dragonborn is now required. If anyone is legitimately put off by this let me know and I’ll consider making a DB-less version.
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Version 2.1
- Fixed an issue where equipping some items would grant Restoration experience.
Adjusted Heavy Lead set for balance and mechanical function with Requiem 2.0.0. Arrow resistance should now be normal. Health, stamina, and weapon damage all reduced to +40, down from +50. Armor slightly reduced.
Fixed an issue where some effect magnitudes were being affected by MR.
Adjusted flavor text.
- Fixed an issue where equipping some items would grant Restoration experience.
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Version 2.0
- Summary of changes (full changelog below):
Ten new items hand-placed in the world.
Reworked items with effects that reduced maximum stamina or magicka to use other effects instead to avoid various exploits and bugs possible with these effects.
Added temper recipes for all weapons and Helm of Determination. Berserker set is too fragile to temper, and lead cannot be obtained to temper Heavy Lead set.
Adjusted item balance.
Cleaned up effects menu.
Reworked Bromvennah to make it compatible with Requiem’s blessing conditions.
Fixed various minor bugs.
Adjusted flavor text for consistency.
Other things I’ve probably forgotten about.
Ful-lish changelog:
New items:
Hallowed Waraxe: One-handed axe that provides immunity to lifedrain, poison, disease, and paralysis, and can be enchanted further with a normal weapon enchantment. Has the WeaponMaterialSilver keyword, making it effective against ghosts and the undead.
Monk’s Staff: Battlestaff that provides +30% blocking, +6% magicka and stamina regeneration, +6% movement speed, +6% magic resistance, and +30% disease and poison resistance, while also preventing magicka loss when hit. It can also be further enchanted with a regular weapon enchantment.
Gloves of the Fastidious: Clothing gloves enchanted with +40 magicka, +40% magicka regeneration, -200% resistance to poison, -400% resistance to disease.
Loincloth of the Monkey-Man: Light armor enchanted with +150% movement speed, +30 unarmed damage, all types of weapons deal 100% less damage, all types of magic cost 200% more.
Destroyer’s Mace: Mace that makes Destruction spells 30% stronger, and can be enchanted with an additional enchantment.
Protector’s Mace: Mace that makes Restoration spells 30% stronger, and can be enchanted with an additional enchantment.
Serpent’s Staff: Very long and fast, but extremely low-damage staff. +200% blocking effectiveness, +20% movement speed, +50% resist poison, -50% frost resistance. 9 damage, 2 weight, 1.3 speed, 1.2 reach.
Harvest Boots: Clothing boots enchanted with +300 carry weight, +40 health, -200% weapon damage, +400% spell cost for all schools of magic, -10% movement speed, power attack cost penalty of 1.75x.
Ring of the Zombie: Ring enchanted with 1300 armor, 50% magic resistance, +55 unarmed damage, 70% resist poison, -100 stamina per second while equipped.
Balance changes:
Shackle of the Troll: Movement speed bonus +65%, down from +75%. Magicka penalty replaced with +300% casting cost for all five schools of magic.
Amulet of Peace: Magicka penalty replaced with +2000% casting cost for all five schools. Stamina penalty replaced with a stamina regeneration penalty of -20% and a power attack cost penalty multiplier of 2x. Flavor text changed accordingly.
Robes of the Sage. Reverted health reduction and magicka bonus to pre-release alpha values: -150 health +400 magicka, up from -100 health and +300 magicka. Restoration bonus reduced to 20%, down from 25%. Magic resist reduced to 25%, down from 30%. Weight increased to 6, up from 3.
Bromvennah: Revamped to not depend on the WeaponMaterialDaedric keyword for its armor piercing properties to avoid breaking blessings. Increased piercing damage to 30, up from 20, increased base damage to 44, up from 39, gave WeaponMaterialSilver keyword.
Token of Sin: Stamina regeneration debuff replaced with a continuous drain of -1 stamina/second, which also halts stamina regeneration, and will be exactly counterbalanced by stamina-restoring soups. Magic resist decreased to 7%, down from 20%.
Daylight Boots: Archery bonus increased to 35, speed bonus increased to 10.
Heavy Lead Set: Added 5% spell absorption per piece. Armor increased to 90.
Robes of Asceticism: Reduced weight to 8. Fixed issue where unarmed bonus was not appearing in the active effects menu despite being active and an effect. Cleaned up active effects menu so that the Conjuration and Destruction penalties are combined into a single effect. Added a blank effect whose description clarifies which items cannot be worn in conjunction with the robes, since equipment slots are not visible to the player.
Berserker’s Gauntlets: Reduced weakness to magic to 25%, reduced armor to 1.
Berserker’s Armor: Stamina penalty replaced with a health penalty of 30.
Berserker’s Boots: Stamina penalty replaced with a health penalty of 40. Stamina regeneration bonus reduced to 400%, down from 500%.
Helm of Determination: Stamina penalty replaced with -60 stamina regeneration and a power attack cost penalty of 1.75x. Magicka bonus reduced to 200, down from 280.
Corpse Knife: Stamina regeneration penalty replaced with a constant drain of 100 stamina per second while equipped. Stamina damage (to enemies) increased to 150, up from 100.
Dullard’s Blade: Magicka regeneration penalty replaced with a constant drain of 100 magicka per second while equipped. Magicka damage (to enemies) increased to 150, up from 100.
Bug fixes (other than those mentioned on the items):
Fixed an issue where a second copy of The Alpha could be obtained under some circumstances.
Improved consistency between MGEF flags. This probably didn’t do anything.
Reworked some flavor text for grammar and consistency between items.
All weapons and Helm of Determination are now temperable.
- Summary of changes (full changelog below):
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Version 1.1
- Added meshes missing in 1.0. Bromvennah should now be visible, and Folly should properly retain its appearance even for people using vanilla replacers.
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Version 1.0
- Initial release. 26 artifacts.
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- Author's activity
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March 2019
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09 Mar 2019, 5:53PM | Action by: LSofACO
Changelog added
Change log added for version 3.5
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09 Mar 2019, 5:52PM | Action by: LSofACO
File added
Build-Defining Artifacts for Requiem [version 3.5]
December 2018
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24 Dec 2018, 2:23AM | Action by: LSofACO
Attribute change
Description changed.
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24 Dec 2018, 2:22AM | Action by: LSofACO
Changelog added
Change log added for version 3.4
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24 Dec 2018, 2:21AM | Action by: LSofACO
File added
Build-Defining Artifacts for Requiem [version 3.4]
August 2018
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03 Aug 2018, 10:36PM | Action by: LSofACO
Changelog added
Change log added for version 3.3
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03 Aug 2018, 10:35PM | Action by: LSofACO
File added
Build-Defining Artifacts for Requiem
July 2018
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16 Jul 2018, 5:07PM | Action by: LSofACO
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16 Jul 2018, 4:27AM | Action by: LSofACO
File added
Build-Defining Artifacts for Requiem
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10 Jul 2018, 3:44PM | Action by: LSofACO
Attribute change
Description changed.
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09 Jul 2018, 6:59PM | Action by: LSofACO
Attribute change
File 'Build-Defining Artifacts for Requiem' description changed.
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09 Jul 2018, 6:58PM | Action by: LSofACO
File added
Build-Defining Artifacts for Requiem
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09 Jul 2018, 6:55PM | Action by: LSofACO
Changelog added
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09 Jul 2018, 6:53PM | Action by: LSofACO
Attribute change
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09 Jul 2018, 6:51PM | Action by: LSofACO
Attribute change
Description changed.
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09 Jul 2018, 6:49PM | Action by: LSofACO
Changelog added
Change log added for version 3.1
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09 Jul 2018, 6:47PM | Action by: LSofACO
File added
Build-Defining Artifacts for Requiem
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02 Jul 2018, 11:21PM | Action by: LSofACO
Readme file added
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02 Jul 2018, 8:41PM | Action by: LSofACO
Attribute change
Description changed.
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02 Jul 2018, 8:38PM | Action by: LSofACO
Attribute change
Description changed.
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