1) Lock Overhaul from https://www.nexusmods.com/skyrim/mods/29979/?
2) Perkus Maximus from https://www.nexusmods.com/skyrim/mods/59849/?
Besides compatability, I added one new feauture:
If the container or door is forced open, it will pop open. This will let the player know he has been able to open it and avoid having to check it over and over.
Note: 1) I focused on bashing locks with weapons and spells, as well as making sure regular lock picking worked. Payed no attention to auto lock pick.
2) After perma 1.2 was installed and after I installed the lockpicking fix I was unable to invoke the lockpicking minigame if Lock Overhaul 1.2 was also installed. This is what motivated me to make this patch. I basically gave all the regular lock picking duties to perma and kept the bashing (with weapons and spells) on the Lock Overhaul side.
3) Report any remaining issues, will do what I can with the time I have.
None of our goals can happen without you. SOT mods would not have happened without our fans, we humbly ask for your support in YouTube. Typical initial videos will showcase SOT mods as I attempt to finally finish Bleak Falls Barrow. But other videos will be published such as tutorials and reviews.
I know the original mod PEX and PSC script files were not all the same (verified by decompile). Was wondering. Do you remember if you came across any default script issues, ones that didn't necessarily involve compatibility with Perkus, just logic or broken stuff? If so, would love to know what they were.
Hmmmm been too long. Not broken logic but features I wanted. Like doors, cell doors, chests popping opening automatically once forced open with fire or weapon. Things like that.
all: New Under the Hood mod review of Crash Fixes ny meh321. I have put together a video that may help users install the mod and get a grasp of where it stands in the evolution of Skyrim memory fixes. In my opinion, this is the next generation memory fix for Skyrim, works better and frees up more resources.
And the preloader is also required for mod to work. Can be downloaded at: https://www.nexusmods.com/skyrim/mods/75795/?
Disclaimer: results can and will vary, as with any mod. Most users are benefitting from this, but test carefully before committing your game with mod installed.
Here is a favorable post from a happy user: "Skyrim has now officially been fixed for good. Ive just gone from running a 400 plus modded skyrim including Sands of Time on windows XP with SSME and safetyload to Windows 7 64 bit and the new Crashfixes v10 mod with the new memory setting in the crashfixes.ini (something like useOSallocators=1 i think its called)
The difference is phenonenal. Load times have gone from 30 to 60 seconds down to just 14 to 20 seconds max. The skills menu overhauled by the ordinator mod has gone from taking 5 to 10 seconds to load up to less than 1 second. ILS gone. Corrupted saves gone. ctds gone. All gone. Memory blocks are a thing of the past. Skyrim has a completely new memory management system that bypasses the old system entirely.
Before i would have to cut down draw distance to more or less the same in the exterior world as it was in any interior cell. Now i can set draw distance to the maximum distance and the game runs super smoothly. I run practically every major mod on nexus as well at the other website.
Its gone from struggling like an 80 year old asthmatic running a 100 mile marathon to the same guy flying on a private jet. So if anyone complains about Sands of Time crashing the new minimum specs needed to be asserted. Just as unmodded Skyrim can run on a dual core processor but the HD pack needs a quad core minimum, a fully modded skyrim needs the following specs imho...
1) Windows 7 64 bit 2) The crashfixes v10 mod with the new memory setting in crashfixes.ini set to 1 not 0 i.e. useOSallocators=1 and you also need the preloader mod from nexus to make it work properly 3) enblocal.ini expanded memory x64 set to false and compression set to true 4) SSME or the SKSE patch and safetyload are redundant and can be removed 5) the other usual optimizations like texture compression (though this might not even be needed anymore)
i.e. Skyrim can now be modded to your hearts content and yes this time with Sands of Time as well!
The only remaining issue with SoT is the occasional bit of stuttering but thats a minor thing. Everything is just... instant now. Snappy. "
Deals mainly with typing loose ends and getting ready for the Greybeards. First dragon killed. And last 30 minutes us a face cam. This feature will be vastly improved next episode.
62 comments
1) Lock Overhaul from https://www.nexusmods.com/skyrim/mods/29979/?
2) Perkus Maximus from https://www.nexusmods.com/skyrim/mods/59849/?
Besides compatability, I added one new feauture:
If the container or door is forced open, it will pop open. This will let the player know he has been able to open it and avoid having to check it over and over.
Note:
1) I focused on bashing locks with weapons and spells, as well as making sure regular lock picking worked. Payed no attention to auto lock pick.
2) After perma 1.2 was installed and after I installed the lockpicking fix I was unable to invoke the lockpicking minigame if Lock Overhaul 1.2 was also installed. This is what motivated me to make this patch. I basically gave all the regular lock picking duties to perma and kept the bashing (with weapons and spells) on the Lock Overhaul side.
3) Report any remaining issues, will do what I can with the time I have.
****************************************************************
Changelog:
1.4 - now compatible with perkus maximus 1.4.1.03 .
Please visit our EPIC YouTube Channel at: https://www.youtube.com/watch?v=KSvyy-Y2CxI
None of our goals can happen without you. SOT mods would not have happened without our fans, we humbly ask for your support in YouTube. Typical initial videos will showcase SOT mods as I attempt to finally finish Bleak Falls Barrow. But other videos will be published such as tutorials and reviews.
Latest Video : episode 8
https://www.nexusmods.com/skyrim/mods/83475/?
Many thanks.
The mod can be downloaded at:
https://www.nexusmods.com/skyrim/mods/72725/?
And the preloader is also required for mod to work. Can be downloaded at: https://www.nexusmods.com/skyrim/mods/75795/?
Disclaimer: results can and will vary, as with any mod. Most users are benefitting from this, but test carefully before committing your game with mod installed.
Here is a favorable post from a happy user: "Skyrim has now officially been fixed for good. Ive just gone from running a 400 plus modded skyrim including Sands of Time on windows XP with SSME and safetyload to Windows 7 64 bit and the new Crashfixes v10 mod with the new memory setting in the crashfixes.ini (something like useOSallocators=1 i think its called)
The difference is phenonenal. Load times have gone from 30 to 60 seconds down to just 14 to 20 seconds max. The skills menu overhauled by the ordinator mod has gone from taking 5 to 10 seconds to load up to less than 1 second. ILS gone. Corrupted saves gone. ctds gone. All gone. Memory blocks are a thing of the past. Skyrim has a completely new memory management system that bypasses the old system entirely.
Before i would have to cut down draw distance to more or less the same in the exterior world as it was in any interior cell. Now i can set draw distance to the maximum distance and the game runs super smoothly. I run practically every major mod on nexus as well at the other website.
Its gone from struggling like an 80 year old asthmatic running a 100 mile marathon to the same guy flying on a private jet. So if anyone complains about Sands of Time crashing the new minimum specs needed to be asserted. Just as unmodded Skyrim can run on a dual core processor but the HD pack needs a quad core minimum, a fully modded skyrim needs the following specs imho...
1) Windows 7 64 bit
2) The crashfixes v10 mod with the new memory setting in crashfixes.ini set to 1 not 0 i.e. useOSallocators=1 and you also need the preloader mod from nexus to make it work properly
3) enblocal.ini expanded memory x64 set to false and compression set to true
4) SSME or the SKSE patch and safetyload are redundant and can be removed
5) the other usual optimizations like texture compression (though this might not even be needed anymore)
i.e. Skyrim can now be modded to your hearts content and yes this time with Sands of Time as well!
The only remaining issue with SoT is the occasional bit of stuttering but thats a minor thing. Everything is just... instant now. Snappy. "
https://www.nexusmods.com/skyrim/mods/72594/?
Version 1.3 just released, excellent addon to populated series and SOT mods!
Please try it out and if you like endorse! Refuse and answer to pinhead!
This new lets play video shows the new mod SOT NPC RELEVEL in action. Attack on Fort greymoor part 1 did not use this mod. This one, part two, does.
Episode 10
Deals mainly with typing loose ends and getting ready for the Greybeards. First dragon killed. And last 30 minutes us a face cam. This feature will be vastly improved next episode.