I wonder if this works with the latest version of glenmoril? This page says it is for version 0.80 but Glenmoril has been updated all the way up to 0.95
I'm just curious but why would your patches not work with Animated Armoury DAR? On the front page, NickaNak states that any patches made for the non-DAR version will still work with the DAR version.
To be honest, I don't even know myself. I tried using my mod with the DAR version and it didn't work, but to be honest, I did such a bad job at installing it that the problem may just be on my side.
Maybe someone could try to test it on his own and see if it works?
Hello. I know this is coming late but I actually did just that.
I'm using Animated Armory DAR, as well as the Patches and they seem to work really well together. In fact, I even merged your patches into an overall larger Weapons and Armor merge using zEdit, and they still work.
So in essence your patches DO work with the DAR version, and are safe to merge as well.
will you be adding a patch for GLENMORIL? o: since AA now has whips, it would be really cool to see the threaded canes using the whip animations. regardless, thanks for this patch!
I will be working on a patch for Glenmoril when things get better. (Here in France, we are becoming Italy 2.0 : stay at home and don't leave)
As for whip animations..... well unfortunately, there's nothing I can do. You see, the way whip animations work is that the meshes (3D models) for the whips have a unique skeleton that allow them to bend. In order for a non-whip weapon to use these animations, it will be necessary to completely remodel the weapon and make it compatible with that skeleton, which I cannot do.
I fixed the Alcaire Lance not having animations, thanks for reporting this issue!
And what do you mean with "Vigilant patch not working"? Does the game crash or the weapons simply don't use the animations? Because that's weird, both patches work totally fine on my side, and yes I'm also using the esm versions (for both mods). I put the "AnimatedVigilant.esp" above the Unslaad one, though I don't think changing the load order has any importance.
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This page says it is for version 0.80 but Glenmoril has been updated all the way up to 0.95
Nevermind now. I was using an older version lol
I may work on a patch for the DAR version if I figure out of how to do so and once I finish working on the Glenmoril weapons.
Maybe someone could try to test it on his own and see if it works?
I'm using Animated Armory DAR, as well as the Patches and they seem to work really well together. In fact, I even merged your patches into an overall larger Weapons and Armor merge using zEdit, and they still work.
So in essence your patches DO work with the DAR version, and are safe to merge as well.
I will be working on a patch for Glenmoril when things get better. (Here in France, we are becoming Italy 2.0 : stay at home and don't leave)
As for whip animations..... well unfortunately, there's nothing I can do. You see, the way whip animations work is that the meshes (3D models) for the whips have a unique skeleton that allow them to bend. In order for a non-whip weapon to use these animations, it will be necessary to completely remodel the weapon and make it compatible with that skeleton, which I cannot do.
And what do you mean with "Vigilant patch not working"? Does the game crash or the weapons simply don't use the animations? Because that's weird, both patches work totally fine on my side, and yes I'm also using the esm versions (for both mods). I put the "AnimatedVigilant.esp" above the Unslaad one, though I don't think changing the load order has any importance.