Definitive Unreal "Engine.ini" changes with the goal to remove most stutters, improve performance and stability, decrease input latency, improve picture clarity. All with no visual loss.
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Changelogs
Version 3.1
Fixed VRAM leaks re-introduced with v3.0
Fixed textures/assets streaming (e.g. slow loading) for some configurations
Further increased performance with some re-tweaking
Improved stability and further mitigated the risk of crashes
Version 3.0
Biggest Engine.ini overhaul I've ever made: 150+ new optimizations added and re-tuned many of the already present!
Performance should be even higher and more consistent
Stutters should be even lower and shorter
Stability should be better and crashes further mitigated
Version 2.1
Further optimized VRAM usage
Further lowered input latency
Reduced ghosting also when using XeSS
Improved stability and further mitigated the risk of crashes
Version 2.0
Added further AA and Sharpness optimizations (to reduce/fix the shimmering of fine details like hair/fur/grass/foliage)
Engine.ini is now pre-set to "Read-only"
Version 1.4
Reduced ghosting when using DLSS/FSR
Version 1.3
Added a new VRAM optimization
Fixed textures not loading properly for specific configs
Version 1.2
Fixed random ambience audio and background music dropouts
Version 1.1
Fixed minor visual artifacts around hair/fur/foliage
The Elder Scrolls IV: Oblivion Remastered - Ultimate Engine Tweaks
After months of UE5 testing, I would like to share my definitive custom "Engine.ini" changes for the game.
My goal was to just include as many optimizations as possible (both for CPU/GPU/RAM/SSD) in order to remove most stuttering, improve performance, reduce input latency and improve picture clarity (e.g. by removing Film Grain & Chromatic Aberration, optimize DLSS/FSR upscaling and more) all without any visual loss nor introducing glitches or crashes.
You can directly download my Engine.ini to paste/replace in: