I've been loving this mod since release! Any chance we could see a 4x version? Since we already have a 2x, 3x, and 5x it'd be great to see a 4x version too :)
I ended up making a mod that increases all spawn rates to have a chance to be 1x, 2x, 3x, 4x, and 5x with some 6x spawns. Love Adrenaline I just wanted the chance at variety to be truly random with an overall increase in the amount of enemies you'd see in say More Enemies or ORWO!
A great mod. I've compared this against More Enemies, and while they are both good, they are somewhat different. More Enemies is a variance type of mod, whereas Adrenaline is more static in approach to encounters.
Does this need to be loaded before or after the AI actor/corpse fix mod? Also would AI actor fix possibly need to be loaded after Ascension leveled list changes, as you mentioned to also load your Adrenaline mod after it as well? I dont have the Balanced level cap mod, just this one here for diversity of mobs/items:
Gonna be sing adrenaline 3x with the difficulty slider mod, where its almost vanilla expert numbers, but also using it with the Hire any NPCs mod, and since some of the NPCs can feel a Little too OP at times fighting with/for you, unless you specifically hire ones under your player character level.
Wanted to try this out with the NPC mod, see how it works.(as I have 3 Hired companions who are -1 offset of my player level, so everything should be around the same level) ill have the NPCs I hired fight the hordes with me and see if it balances out a bit, or if it just becomes a clusterf**k. xD
I was also plan on using the "Better Oblivion Crisis - Daedra Roam Wilderness - OBR" mod a bit later in the playthrough once ive closed several more gates for immersions sake, set it up like they've started to send hit squads out en masse lmao. Would it be compatible with that mod as well?
Right on. Appreciate the reply and your work on the mod. So far its been a fun game changer for sure. My companions and myself have been getting our fair share of combat now.
When i use Better Oblivion Crisis - Daedra Roam Wilderness,Ascension Lite - Creatures and this mod at the same time.It may will spawn too many about 60-100 minotaurs each area both interior and wildness.FPS will drop down to 10-15 or less.I dont know why did it become like this
In fact,i still can't solve the problem.The only way is to change x10 version to x5 version.Now there are about 25 minotaurs each area.But the other enemies become fewer.Not enough to kill actually.I almost check each locations and found out only common minotaurs spawn more than other creatures except the Oblivion Gates.FPS drop down to 10 when i use x10 version because of the dense oblivion creatures.
i played with the original 3x spawn for everything, it worked smoothly and was challenging. but i also have a pretty good PC.
only think it would be nice to fix is the "humanoid" spawn. That is weird to find a bandit camp only populated with triplet clones. if there was a way to randomize the face generation of the additional spawn, it would be perfect.
If I may make a suggestion, I think it would be neat to have a version that only touched daedra spawns within Oblivion gates themselves. That way you could really feel the difference between entering a literal hell of enemies while the normal overworld remains intact.
116 comments
Thank you so much for making this mod :D
Increased Enemy Spawn Rates
Nice work, and thanks for making this!
https://www.nexusmods.com/oblivionremastered/mods/221?tab=description
Gonna be sing adrenaline 3x with the difficulty slider mod, where its almost vanilla expert numbers, but also using it with the Hire any NPCs mod, and since some of the NPCs can feel a Little too OP at times fighting with/for you, unless you specifically hire ones under your player character level.
Wanted to try this out with the NPC mod, see how it works.(as I have 3 Hired companions who are -1 offset of my player level, so everything should be around the same level) ill have the NPCs I hired fight the hordes with me and see if it balances out a bit, or if it just becomes a clusterf**k. xD
I was also plan on using the "Better Oblivion Crisis - Daedra Roam Wilderness - OBR" mod a bit later in the playthrough once ive closed several more gates for immersions sake, set it up like they've started to send hit squads out en masse lmao. Would it be compatible with that mod as well?
ascension
adrenaline
better oblivion crisis
the rest do not conflict, yes ai actor fix can be placed anywhere
Sorry couldnt resist, I hope you have solved your problem though. Thanks for letting me know perhaps I will avoid the OBR mod
i played with the original 3x spawn for everything, it worked smoothly and was challenging. but i also have a pretty good PC.
only think it would be nice to fix is the "humanoid" spawn. That is weird to find a bandit camp only populated with triplet clones. if there was a way to randomize the face generation of the additional spawn, it would be perfect.