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Myrmodion

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Myrmodon

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435 comments

  1. Silarn
    Silarn
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    Heyo. After running into bizarre load issues with this over on the MO2 discord, we discovered there's a specific load order incompatibility that will result in an infinite black screen.

    To avoid this please ensure 'DLCFrostcrag.esp' loads before 'DLCHorseArmor.esp'.

    That is all.
  2. PoopingBethesda
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    To add to list of bugs- this is drain health bug with solution: https://youtu.be/iqHxpCb2nR0?si=2ioqY6hDONhxaBHA
  3. mickeymouze5
    mickeymouze5
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    so is this mod useless now with patch 1.2? added with enemy/player damage?
    1. Myrmodon
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      No! The goal of this mod is not only to fine-tune player/enemy damage (there was another mod (linked below) that does that).

      This mod does the following:
      - Makes combat deadlier (arguably now able to be set in the base game through the new settings by increasing both enemy damage and the damage you deal)
      - Gives you a few other settings to play with (spell effectiveness, health regen, ...)
      - Rebalances the base damage & reach of the melee weapons to make them more unique
      - Fixed (in my opinion) the absurd vanilla material scaling
      - Rebalances the weights of the melee weapons
      - Rebalances poisons/ranged weapons/magic to be in line with melee weapons

      If you only care for fine-tuning damage dealt/damage taken, then you might not miss this mod (but you also should've just used this mod prior to patch 1.2, which is pretty much the exact functionality you got in patch 1.2).



      Edit: Whoops, my bad. I thought this was my other mod. In this case, probably! This mod may not be needed anymore (except if you simply want deadlier combat!)
  4. ImGlobal
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    I love this but could you make a more tanky creature mod( not Animals or humans)?
    I like my humans to die fast but not creatures
    1. Myrmodon
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      Hi, I sadly don't intend to create further mods at the moment. You might be interested in my other mod which increases the health of most creatures by 2x alongside custom More-Damage-Style balancing
  5. TheEscapeConvict
    TheEscapeConvict
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    Hi I used Loot to determine my load order but your mod doesn't activate could you tell me what I did wrong or if there's a compatibilities error,
    here's the load order.

    Oblivion.esm
    DLCBattlehornCastle.esp
    DLCFrostcrag.esp
    DLCHorseArmor.esp
    DLCMehrunesRazor.esp
    DLCOrrery.esp
    DLCShiveringIsles.esp
    DLCSpellTomes.esp
    DLCThievesDen.esp
    DLCVileLair.esp
    Knights.esp
    AltarESPMain.esp
    AltarDeluxe.esp
    Unofficial Oblivion Remastered Patch.esp
    Unofficial Oblivion Remastered Patch - Deluxe.esp
    AutoUpgradeRewards.esp
    MoreDamage_2x_Deluxe.esp
    MoreDamage_2x.esp
    Extended Weapon Range.esp
    Balanced Tutorial Loot.esp
    Descension.esp
    DifficultyRemastered.esp
    Difficulty Slider Fixed.esp
    EnhancedHorsesAndCrimeAlarm.esp
    EnemysWeaponStaysOnCorpse.esp
    Horse Whistle.esp
    Leveled Creature Diversity.esp
    MoreDamage_2x_Settings.esp
    Quest NPCs Run.esp
    #AltarGymNavigation.esp
    #TamrielLeveledRegion.esp
    1. Myrmodon
      Myrmodon
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      Extended Weapon Range.esp
      Balanced Tutorial Loot.esp
      are both not compatible with my mod. If you want a similar vision as this mod + different weapon range check out this updated version.
    2. TheEscapeConvict
      TheEscapeConvict
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      Thx for the response I'll check it out I see you have a Ascension Remastered patch so I'll use that.
  6. lordmoke
    lordmoke
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    Thank you, this is great, 4x module request please for weapons though please, that would be perfection, endorsed
    1. Myrmodon
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      Sadly I don't intend to create any more versions ): 
  7. Illuminae
    Illuminae
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    Unofficial Oblivion Remastered Patch.esp
    Difficulty Slider Fixed.esp
    Clutter and Crop Ownership.esp
    Balanced NPC Level Cap.esp
    Simple Creature Level Cap.esp
    Simple Creature Level Cap - UORP Patch.esp
    Hooded Outlaws.esp
    Hooded Outlaws - Conjurers and Necromancers.esp
    Hooded Outlaws - Balanced NPC Level Cap Patch.esp
    Ascension.esp
    MoreDamage_2x.esp
    Balanced Unleveled Rewards.esp
    MoreDamage_2x_Patch_BalancedUnleveledRewardsRemastered.esp
    Ascension - Balanced Unleveled Rewards Patch.esp
    Ascension - Rarer Loot.esp
    Ascension - UORP Patch.esp
    Ascension - Hooded Outlaws Patch.esp
    Ascension - Balanced NPC Level Cap Patch.esp
    SSTGuardsRevised.esp
    SSTGR-BNPCLC Patch.esp
    DynamicAIBehaviorAnimals.esp
    Responsive Combat AI.esp
    Minor Skills - 25% Slower Leveling.esp
    Major Skills - 25% Slower Leveling.esp
    MoreDamage_2x_Deluxe.esp
    MoreDamage_2x_Settings.esp
    MoreDamage_2x_Patch_Ascension.esp
    Lighter Things AIO.esp
    Lighter Potions - MoreDamage_2x Patch.esp
    Lighter Potions - Ascension Patch.esp
    Lighter Ingredients - MoreDamage_2x Patch.esp
    Lighter Ingredients - Ascension Patch.esp
    Lighter Arrows - Balanced Unleveled Rewards Patch.esp
    Lighter Arrows - MoreDamage_2x Patch.esp
    LateNiteConjurations.esp
    LNCBalancedNPCLevelCapPatch.esp
    #AltarGymNavigation.esp
    #TamrielLeveledRegion.esp

    Could someone tell me if this is the correct load order? I've been staring myself blind on all of the mods and ""patches" :(
    1. Myrmodon
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      Some notes:
      Dynamic AI Behavior Animals and Simple Creature Level Cap are not inherently compatible with MoreDamage, they would need a patch. (made them for the Custom Combat Overhaul version of More Damage, if you're interested)

      I recommend putting
      Lighter Potions - MoreDamage_2x Patch.esp
      after
      Lighter Potions - Ascension Patch.esp

      I also recommend putting
      Lighter Ingredients - MoreDamage_2x Patch.esp
      after
      Lighter Ingredients - Ascension Patch.esp

      Apart from that looks good at a glance
    2. Illuminae
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      Great thnx for the reply, never considered those to have conflicts with each other, if I go for cco, what mods of patches should I remove for it to work properly?
    3. Myrmodon
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      CCO doesnt have official support for weightless mods. Apart from that you've got the same conflicts as with More Damage. I recommend thoroughly reading the mod description of CCO for more information, as well for a list of my provided patches.
  8. natynat22
    natynat22
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    Ufg, nice try but it breaks too many mods for me :(
    Is it possible to modify the damage dealt by enemies (like a multiplier) instead of modifying all the weapons and creatures stats?
    Thanks for the mod anyway :D
    1. Myrmodon
      Myrmodon
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      This mod is probably what you're looking for:
      https://www.nexusmods.com/oblivionremastered/mods/2122
    2. natynat22
      natynat22
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      Nice, thanks. I'm refusing using OBSE but it seems that I won't have alternative
  9. Coldrain
    Coldrain
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    Bug: Using the version MoreDamage_3x, any deer attacks me instead of running away. I don't use any other mods.
    1. Myrmodon
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      I don't change any deer ai behaviour, it seems that its either vanilla or the game decides that based on the damage difference
  10. happygoat1996
    happygoat1996
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    skill issues
  11. vesatikkanen4
    vesatikkanen4
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    Thanks alot for the mod :)  Any change to make 4x 5x or even 6x damage? Still too spongy on many occations :D 
    1. Myrmodon
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      Hi, sadly I don't intend to do that. This mod is all-in-all already "outdated" - check out either my Custom Combat Overhaul or the alternative mods I've linked at the very bottom there. One of them allows you to fine-tune your damage dealt/damage taken however you want!
  12. Licanpro
    Licanpro
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    No matter what I do I either get black screen on startup or the mod will not run. I played around load order and it seems this mod will override other mods in conflict, but it will still NOT apply new alterations. So damage stays the same but other mods won't work, what a waste of my time lol
    1. Myrmodon
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      Sad to hear that. The black screen on startup is either due to BSA uncompressed records or using MO2 to install this, as detailed in the file description. If you are not using either of those I'd be interested in seeing your load order (contents of plugins.txt).

      I have updated the troubleshooting section on my other mod (custom combat overhaul) - while it isn't tailored to this mod you may gain some new insight there.

      Hope you can get it to run!

      Edit: If not, check out the bottom of the file description of my other mod where I linked alternative mods that tackle the same problem - I am sure one of those will work!
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