Burham Springs Change Log v1.01 --------------------------------------------------------- - Grouped Electric Arcs to one parent REF - Added alot more electric arcs to coal refinery and rearranged the electric damage markers - Created Blackfoot Tribal Faction ID and Rep - Created Hecate Tribal Faction ID and Rep - Created Jackal Faction ID and Rep - Electricity Arcs damage issue resolved - Re-aligned treasure by hollow rock to match 'X' Marker - Owen Hess has stopped following PC around - Fixed car position in Eagle Rock Ruin - Power Console Default message not displaying if PC has no requirements - Change locations of Battle of Burham related notes - Added more concrete, wires and industiral tech w/ architecture in Burham Mines - Added fire effects to parts of the Burham Mines - Travel Activator Box at End of Burham is activating too soon now fixed - Eva dialogue issue rsolved - Agircola supression system message bug fixed - Changed basement doors in Eagle Rock Ruins, other than Eva's they are now all inaccessible - Changed Welding Goggles stat modifiers - Jail house issues resolved - Windmill Shack Hatch issue resolved and now explorable - Windmill stove issue resolved and now useable - Vortex accessibility available for demo (hopefully it works) - Power console requirements, adjusted 'Science' to 'Intelligence' so they work more with SPECIAL stats - Burham Trio Ai Package implemented - Burham Mine Toxic Cave level now has more lighting and staircase to get out - Burham Mine Toxic Cave the doors to Agricola Lab now has a script tied to water level - Agricola front entrance now changed - Changed out boards on windows for Eagle Rock ruins - Chair at edge of Burham town is now usable - Old Church updated with adjustments - Removed some multi-bounds so the weird pop-ins are not visible - Added a note from Sparky in Burham Mine level 1 on operating the power lever - Added gas masks in Burham Mine level 1 - Power console room harder to get to, has a door and is locked with a key - Three extra PG goons added near power console so sneaking is more harder - Made PG and NCR go hostile when PC chooses either solo or sneak [Minus the bomb planting mission]