Not sure whether this version or the core (probably the core) is causing this issue, but regenerating LODs with FNVLODGen and this mod installed causes the Nellis Control Tower to be completely invisible at distance.
Thankfully disabling this and the core, generating LODs, and re-enabling seems to be working fine as a workaround, unless this mod adds any exteriors that would be important to generate LODs for that I'm unaware of.
Not 100% but pretty sure this is a core thing. You can fix this if you're using FNV LOD Supplementation and a little manual work.
Credit to LavaCroft in the comments section for the fix:
?The same asset can be used for NV Interiors, just copy & paste meshes\architecture\nellis afb\nellisafbairtrafficcontroltower_lod.nif to meshes\NVInteriorsMeshes\architecture\nellis afb\nellisafbairtrafficcontroltower08_lod.nif.
I'm not sure why the Nellis Tower Cell would be causing crashes while all the way in Boulder City. Does this mod have any big conflicts that need solves? I see the Nellis Control Tower LOD issue as the pinned comment - could that be it?
It doesn't seem to be related to the LOD issue as it's still crashing even after copy-pasting the mesh into the new and proper folder. Anyone have any ideas?
Not sure if I should be asking about this here or on the original mod page, but I've got some invisible tables and counters in some of the buildings in Cottonwood Cove. Anyone else seen this?
Do I need to have NVInteriors_Core.esm ENABLED together with NVINTERIORS_ComboEdition.esm for NV Interiors Remastered mod to work as intended by authors?
I read the install instructions and I have a complementary question which might be useful also for others to know. So, does the remastered mod require LOADING of the ESM from the original mod?
You only need the core file. Technically the reason it's required is for the .bsa file it comes with. So enable that and then let then NV Ints Remastered overwrite it.
No you only need the bsa from the original mod. You can enable the esm, sure, but you need to let NV Interiors Remastered overwrite the origin esm as it has its own.
Are NCR troops meant to occupy the Boulder City Bank in an Independent Victory? I've peacefully forced them out of The Mojave, yet they still appear to be present.
Except I already added FPGE support to this mod. Are you sure you're using the latest version of the mod? Because I double checked and I don't see anything that would keep it from working?
I'm using the latest, and also noticed the FPGE integration mentioned in the description. Despite that, they're all still inside the bank. Took a look at them in the GECK and they all appear to be set up properly. I just wasn't sure if that outcome was factored in or not.
it's possible for things to fail to turn off if the npcs in question aren't flagged as persistent, and thus unloaded when the game attempts to turn them off. fo3/fnv engine requires npcs to be flagged as persistent, geck will force them persistent, so will xedit, and them being non-persistent is what causes a bunch of bugs, especially in esms. it's possible some weren't marked as persistent and failed to change when the change was supposed to happen. when i was updating my compatibility patch to transform it from ttw to just nv, i saw a bunch of npcs who weren't persistent.
I personally don't even like the Boulder City Bank in this mod (doesn't fit Boulder City in my opinion + there are no interactable NPCs in the bank at all, I would much rather prefer for it to be an abandoned building or just sealed off like in vanilla), which is a shame, because I really love all the other interiors and don't want to disable this otherwise very good mod.
Is this mod compatible with A World of Pain by DJ Mystro? Does this mod need NV interiors project addon to by RichWizard to let both AWOP and NV Interiors remastered work?
you guys should use A World of (Less) Pain (https://www.nexusmods.com/newvegas/mods/71139?tab=posts) it should be compatible with more mods and you'll have less conflicts and issues. also recommend adding Sweet Pain NV (https://www.nexusmods.com/newvegas/mods/81523?tab=files) which adds some adjustments and fixes to already updated mod. NV Interiors Remastered was made with World of (Less) Pain in mind. so in summary the original World of Pain is no longer being supported and no one should use it. Modder have a new and improved way of making mods nowadays, which makes World of (Less) Pain less of a pain in the ass and performance friendly
I really miss the gnomes. Is there any way you could add them back as a stand alone optional mod? I realize you mentioned that there is already one, but I could not find a mod that adds back the original drunken gnome quest.
284 comments
Thankfully disabling this and the core, generating LODs, and re-enabling seems to be working fine as a workaround, unless this mod adds any exteriors that would be important to generate LODs for that I'm unaware of.
You can fix this if you're using FNV LOD Supplementation and a little manual work.
Credit to LavaCroft in the comments section for the fix:
ID: 28007761 (FNVIntNellisTower06)
Plugin: "NVInteriors_ComboEdition.esm"
0B | 0x825D4424 | 0x0102E9B4 ==> Class: TESObjectCELL:
ID: 280039ED (FNVIntNellisTower04)
Plugin: "NVInteriors_ComboEdition.esm"
I'm not sure why the Nellis Tower Cell would be causing crashes while all the way in Boulder City. Does this mod have any big conflicts that need solves? I see the Nellis Control Tower LOD issue as the pinned comment - could that be it?
I read the install instructions and I have a complementary question which might be useful also for others to know. So, does the remastered mod require LOADING of the ESM from the original mod?
For the sake of explicitness- NVINTERIORS_ComboEdition.esm - can be DISABLED in the load order, correct?
My question is whether I need both
NVInteriors_Core.esm from the ORIGINAL mod
AND
NVINTERIORS_ComboEdition.esm from the NV Interiors Remastered
ENABLED in load order.
From what you are saying I assume that answer is YES.
hope this helps
an update!?