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284 comments

  1. Cobaltor
    Cobaltor
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    Not sure whether this version or the core (probably the core) is causing this issue, but regenerating LODs with FNVLODGen and this mod installed causes the Nellis Control Tower to be completely invisible at distance.

    Thankfully disabling this and the core, generating LODs, and re-enabling seems to be working fine as a workaround, unless this mod adds any exteriors that would be important to generate LODs for that I'm unaware of.
    1. ydok4
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      Not 100% but pretty sure this is a core thing.
      You can fix this if you're using FNV LOD Supplementation and a little manual work.

      Credit to LavaCroft in the comments section for the fix:
      ?The same asset can be used for NV Interiors, just copy & paste meshes\architecture\nellis afb\nellisafbairtrafficcontroltower_lod.nif to meshes\NVInteriorsMeshes\architecture\nellis afb\nellisafbairtrafficcontroltower08_lod.nif.
    2. Qolore7
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      Thanks, gonna pin this so others can see
  2. DemonPenguin444
    DemonPenguin444
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    For some reason my game seems to be crashing on entering the Boulder City Saloon with this mod enabled; it throws the following errors: 


    ID: 28007761 (FNVIntNellisTower06) 
    Plugin: "NVInteriors_ComboEdition.esm"

     0B | 0x825D4424 | 0x0102E9B4 ==> Class: TESObjectCELL:

    ID: 280039ED (FNVIntNellisTower04) 
    Plugin: "NVInteriors_ComboEdition.esm"

    I'm not sure why the Nellis Tower Cell would be causing crashes while all the way in Boulder City. Does this mod have any big conflicts that need solves? I see the Nellis Control Tower LOD issue as the pinned comment - could that be it?
    1. DemonPenguin444
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      It doesn't seem to be related to the LOD issue as it's still crashing even after copy-pasting the mesh into the new and proper folder. Anyone have any ideas?
  3. IHaveToDoThisAGAIN
    IHaveToDoThisAGAIN
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    Not sure if I should be asking about this here or on the original mod page, but I've got some invisible tables and counters in some of the buildings in Cottonwood Cove. Anyone else seen this?
  4. artd42kon
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    Do I need to have NVInteriors_Core.esm ENABLED together with NVINTERIORS_ComboEdition.esm for NV Interiors Remastered mod to work as intended by authors?

    I read the install instructions and I have a complementary question which might be useful also for others to know. So, does the remastered mod require LOADING of the ESM from the original mod?
    1. You only need the core file. Technically the reason it's required is for the .bsa file it comes with. So enable that and then let then NV Ints Remastered overwrite it. 
    2. artd42kon
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      Thx for the quick reply AVery-.

      For the sake of explicitness- NVINTERIORS_ComboEdition.esm - can be DISABLED in the load order, correct?
    3. NV Interiors Remastered comes with its own version of combo edition. But the one from the original mod isn't needed. 
    4. artd42kon
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      Oh, I see. Apologies, my question was not clear enough.

      My question is whether I need both

      NVInteriors_Core.esm from the ORIGINAL mod

      AND

      NVINTERIORS_ComboEdition.esm from the NV Interiors Remastered

      ENABLED in load order.

      From what you are saying I assume that answer is YES.
    5. No you only need the bsa from the original mod. You can enable the esm, sure, but you need to let NV Interiors Remastered overwrite the origin esm as it has its own. 
  5. xechostormx
    xechostormx
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    This is a masterpiece of not only resurrecting an old mod from the dead but going back to one of your old projects and improving on it. 10/10
  6. Muggzee
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    Are NCR troops meant to occupy the Boulder City Bank in an Independent Victory? I've peacefully forced them out of The Mojave, yet they still appear to be present.
    1. GodsDrunkestDriver97
      GodsDrunkestDriver97
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      Not all mods are inherently compatible with post game ending mods
    2. Muggzee
      Muggzee
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      Yeah, I sort of figured here. I'm familiar with patching FPGE content, so it's something I can probably address, and share in the process.
    3. deleted78355343
      deleted78355343
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      Except I already added FPGE support to this mod. Are you sure you're using the latest version of the mod? Because I double checked and I don't see anything that would keep it from working?
    4. Muggzee
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      I'm using the latest, and also noticed the FPGE integration mentioned in the description. Despite that, they're all still inside the bank. Took a look at them in the GECK and they all appear to be set up properly. I just wasn't sure if that outcome was factored in or not.
    5. yarrmateys
      yarrmateys
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      it's possible for things to fail to turn off if the npcs in question aren't flagged as persistent, and thus unloaded when the game attempts to turn them off. fo3/fnv engine requires npcs to be flagged as persistent, geck will force them persistent, so will xedit, and them being non-persistent is what causes a bunch of bugs, especially in esms. it's possible some weren't marked as persistent and failed to change when the change was supposed to happen. when i was updating my compatibility patch to transform it from ttw to just nv, i saw a bunch of npcs who weren't persistent.
    6. Sn4rk
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      I personally don't even like the Boulder City Bank in this mod (doesn't fit Boulder City in my opinion + there are no interactable NPCs in the bank at all, I would much rather prefer for it to be an abandoned building or just sealed off like in vanilla), which is a shame, because I really love all the other interiors and don't want to disable this otherwise very good mod.
    7. Frosty7130
      Frosty7130
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      I don't think this mod interacts with FPGE at all. Those troops are spawned there regardless.
  7. Kavou1
    Kavou1
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    Is it safe to update in a mid playthrough sir?
    1. Yes. It's fine. 
  8. aquil54
    aquil54
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    Is this mod compatible with A World of Pain by DJ Mystro? Does this mod need NV interiors project addon to by RichWizard to let both AWOP and NV Interiors remastered work?
    1. Grifman
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      I have the same question, and haven't seen the answer anywhere.
    2. 99s0uls
      99s0uls
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      you guys should use A World of (Less) Pain (https://www.nexusmods.com/newvegas/mods/71139?tab=posts) it should be compatible with more mods and you'll have less conflicts and issues. also recommend adding Sweet Pain NV (https://www.nexusmods.com/newvegas/mods/81523?tab=files) which adds some adjustments and fixes to already updated mod. NV Interiors Remastered was made with World of (Less) Pain in mind. so in summary the original World of Pain is no longer being supported and no one should use it. Modder have a new and improved way of making mods nowadays, which makes World of (Less) Pain less of a pain in the ass and performance friendly


      hope this helps
  9. DoomspudRoflcopter
    DoomspudRoflcopter
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    what the hell

    an update!?
  10. TheBigIronOnMyHip
    TheBigIronOnMyHip
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    A ghoul stripclub at searchlight? Why is everyone a coomer when they make mods?
  11. Cactuspunch
    Cactuspunch
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    I really miss the gnomes. Is there any way you could add them back as a stand alone optional mod? I realize you mentioned that there is already one, but I could not find a mod that adds back the original drunken gnome quest.
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