CURRENTLY WORKING ON Resolving an issue with the 2.5x Pipe Rifle Combat Scope Resolving an issue with the "No Ripple Effect" patch for the Recon Combat Scopes
Not being able to sprint or melee bug should now be fixed with 2.5.1 If you were experiencing the issue, update the mod, and switch to 3rd person and back to 1st person. That should fix the issue. A quick aim cycle (start aiming, stop aiming) should also help.
REQUESTLIST
Spoiler:
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No promises that I'll actually create a patch for it. Just a list to log all the requests N - Not going to implement, most likely because the weapon(pack) already has some form of STS style sights X - Done, coming in the next update R - Mod has been removed from Nexus
Tactical Reload Patch Repository, See Through Scopes Patch This mod now has a native, togglable patch for Tactical Reload (v1.1). You can enable the patch in the See Through Scopes Settings holotape, under the patches section. For this to work, make sure 3dscopes loads AFTER Tactical Reload. Note: The patch from the patch repository is unfortunately broken. It flips the hold breath effect, meaning the scope starts moving as soon as you START holding your breath.
M2045 Magnum Revolver Rifle Reason: Includes out of date material files in the installer ("bad", depended scope implementation) Effects: Black crosshairs, dots and/or lenses A fix for the ones willing to move around some files:
Spoiler:
Show
- Download the See Through Scopes mod. - Unpack the archive somewhere where you can find it again. - Go to that folder - In it, you should see a folder named "05 - Prepacked" - In that folder, there should be a folder named "3dscopes - Main.ba2" - Use an BA2 Archive Extractor to open this file (Supplied by the creation kit, or use this tool BAE Bethesda Archive Extractor - From this archive, extract the all files in the "Materials\Scopes" folder to your Fallout 4 Data folder.
This should fix the issue.
Better Weapon Mod Descriptions Patch Reason: Patch for a much older version Effects: Invisible scope models, crashes when selecting a 8x Combat Scope for the Combat Rifle
STS Patch for "Only Death Can Part Us" Reported by "thelivingdead879", causes duplicate scopes to show up, misalignment issues, that sorta stuff
COMMON ISSUES
Spoiler:
Show
Chameleon Armor/Stealth Boy/Invisibilty also hides the crosshair
Spoiler:
Show
This is also an issue with vanilla reflex sights. The invisibility effect makes your entire character, and by extension your weapon, invisible. As such, there is nothing I can really do to fix this issue, besides disabling the invisibility visual effect entirely.
Upside Down Scopes / Custom FOV (3rd/1st person FOV mismatch)
Spoiler:
Show
Setting a custom FOV, and mismatching the third and first person FOV can cause weird effects, like the scopes appearing upside down when aiming. To fix this, make sure your third and first person FOV match. You can do this using the console with the following command: fov 90 90 Replace both "90" values with your desired FOV.
Can not enable mod / game crashes on startup with mod enabled
Spoiler:
Show
The most common reason for this happening is a game that is not up to date. Easiest fix would be to update the game. If for whatever reason you can not or do not want to do that, then you can try changing the ESP version number. To do this, you need FO4Edit. Open the 3dscopes(-replacer).esp file using FO4Edit. In the "Header" section, look under "HEDR - Header" > "Version". Change the value from "1.00000" to "0.950000". Save the file. See if this fixes the issue. NOTE: this should work, if your game is indeed not up to date, but it can yield unexpected behavior as well. No guarantees this fixes the mod entirely, since the ESP version is technically speaking different.
Custom Player Scale
Spoiler:
Show
Adjusting the player scale leads to scope alignment issues. There is a fix, in the form of this mod: Custom Scale Fix. Thanks to SeongGino for bringing this up
Wobble Effect is not working / Hold Breath does nothing
Spoiler:
Show
This might be caused by a mod conflict. Check if the following loose file is in your Data folder: Data\Meshes\Actors\Character\_1stPerson\Behaviors\GunBehavior.hkx It is most commonly added by Weapon Jiggle Remover. The installer has a patch for it.
Another reason might be that the script controlling the Hold Breath feature has died. See the "Blur is not working" issue.
Animation Issues
Spoiler:
Show
If you have a weapon with custom animations installed and it is acting weird when this mod is installed, try the following: - Disable See Through Scopes - Open the Console and enter the following two commands: player.modav leftattackcondition -100 player.modav rightattackcondition -100 - 99 out of a 100 times, the same issue will present itself. If so, then hooray, the "crippled arms" animation for that weapon mod is broken. Report it to the author so he can fix it. Usually, vanilla animations fix the problem just fine (Combat Rifle / .44 Revolver). Hint: its the "WPNIdleSightedWobble.hkx" file that needs to be fixed.
The Blur Effect/Forced First Person Perspective is not working
Spoiler:
Show
First, make sure it is enabled, and also check for which sights it should work. The Blur Effect is applied to the same sights the Hold Breath feature is enabled for. After checking this, check if this Blur Effect is applied when aiming with an appropriate sight. Double check by using a See Through Scope with at least 4x magnification. If no Blur Effect is applied, the script controlling this behavior has most likely died. To re-enable, execute the following console commands: CallQuestFunction SeeThroughScopesControllerQuest terminateMod CallQuestFunction SeeThroughScopesControllerQuest initMod
The Hold Breath feature is flipped. Scopes start moving when I trigger the Hold Breath prompt
Spoiler:
Show
You most likely have the patch from the Tactical Reload Patch Repository for this mod installed. This patch is, unfortunately, broken. It flips the Hold Breath states, meaning your aim is steady when you are not holding your breath. It is highly recommended to disable this patch. Since version 2.5, this mod comes with a native Tactical Reload patch. You can enable the patch in the See Through Settings Holotape. For this to work, make sure to load the 3dscopes ESP AFTER tactical reload.
THIS MOD AND VR I do not have a VR setup myself, but what I've been told by other people: The scopes do function, but do not zoom in properly. HOWEVER, another user created a fix (does require F4SE) which can be found here: Better Scopes VR Note: for any issues with this solution, please report them there, as I did not build that specific patch.
GETTING/REMOVING THE SETTINGS HOLOTAPE
Spoiler:
Show
If you lost/removed the holotape: you can craft a new one at the chemistry station You can remove the quest-item settings holotape by following these steps: Open de console and enter: help "see through scopes" 4 This should result in something like: ---- OTHER FORMS--------------- NOTE: (XX00465C) '(See Through Scopes) Settings' TERM: (XX00465D) 'See Through Scopes Settings'The ACTUAL value of the XX's depends on your load order.For example, for me it was 0F00465C and 0F00465D. All you have to do now, is execute a remove command for the '(See Through Scopes) Settings' item, which is the following command: player.removeitem XX00465CRemember to replace the XX's with the values you just got from the help command.
Make sure this mod loads AFTER the caravan shotgun, and that should fix the issue. I'll look into the Kar98k Note: technically, it is not this mod that breaks it. these weapons (the caravan shotgun for sure) have broken "crippled arms" animations, which is what is causing the issue.
The mod doesn't work properly for ultrawide users. Must install https://www.nexusmods.com/fallout4/mods/90072?tab=files and enable aiming fov to find a combination that actually works for you.
When I aim, it's like there's a cover blocking the scope. The game version is 1.10.163, not a new version. The version of See Through Scopes downloaded is 2.6.1
Says right on the downloads page:
Works with Next-Gen Update and Last-Gen (1.10.163)
So you're most likely experiencing either an installation error, or possibly a mod conflict.
I may have come across the same issue as this guy. The "cover" is actually the gun barrel, but it appears on top of the scope. This currently only happens with the 8x scope.
is there a mod to make the reticle of the scopes visible when using stealth boys? im trying my first stealth sniper build but its hard to line up a shot with no reticle from a distance
saw a post that pretty much said no at least as far as i know :( sad
perhaps a mod that fixes the stealth boy visual effect? i still want to be invisible / translucent
the combat scope on my gauss have a weird problem, it always have 2 dots which are green and red when aiming , and i also cant change the shape of dot, is it normal? it's weird cause the mode works fine on other vanilla weapon except gauss gun.
That most likely means you are using mods to change this vanilla behavior. See the 2.0 Showcase video of this mod. It starts with the Gauss Rifle, and as it is being charged, you can see it dipping, causing the red dot to center when fully charged.
Hi, I want to thank you again for making this and thanks to one of the guides I was able to create a patch for the resized cc classic 10mm mod. I sized the scopes you made down and calibrated them and it's alligned well enough to hit so I'm happy. Thank you!
is the mod ever gonna get an update or extension for more modded gun patches? it feels like the current selection of other gun mods has been unchanged for years
Not for years, but close to a year, yes. Main reason is that I simply do not have that much time as I used to have to work on those patches. I'll see if I can find some time to work on some more patches, but no promises.
Fantastic mod, only downside is I am having issues getting it to work with hold breath. When I press the melee key it doesn't hold breath but it instead does the melee attack.
Sounds like a mod conflict. Try moving the 3dscopes ESP to the bottom of your load order, and see if that fixes the issue. If that is the case, then try to determine what other mod is now broken. Its probably an animation overhaul mod, like Tactical Reload. A patch for Tactical Reload v1.1 is available in-game, using the STS Settings Holotape.
If some other mod is now broken and I don't have a patch for it, please let me know. In the mean time, determine which feature you rather have. You can disable the Hold Breath feature using the STS Settings Holotape to get rid of the tooltip.
Hello, I'm having this issue. I tried using 3 different installation variations(Vortex, NMM and No Auto Detect) and keeps giving me the same issue. My game is up to date(1.10.984).
EDIT: My bad. Before I fix this my FOV was 85 100 and reason for that is for Pip-Boy screen to be larger. By doing the "Known Issues" guide I managed to fix this by setting the 2 values same on FOV.
PROBLEM: My scopes appear upside down, or very zoomed in: PROBLEM: Changing the FOV has weird effects on the (8x) scopes: FIX: Make sure your 3rd and 1st person FOV is set to the same value. This can be done using the console like so: "fov 90 90"
When i ads i can see the outside but the scope is black. Like there is a cover on it or something. I’ve tried reinstalling and it isn’t something on my character like clothing or something
Does this happen with all scopes or only specific ones? Are you playing in third- or first person? If it is third person, are you using any mods that auto change to first person when aiming? To ensure it isn't clothing, try removing all armor/apparel/backpacks and see if the issue persists. Do you have any patches for this mod installed?
5523 comments
Resolving an issue with the 2.5x Pipe Rifle Combat Scope
Resolving an issue with the "No Ripple Effect" patch for the Recon Combat Scopes
Not being able to sprint or melee bug should now be fixed with 2.5.1
If you were experiencing the issue, update the mod, and switch to 3rd person and back to 1st person.
That should fix the issue. A quick aim cycle (start aiming, stop aiming) should also help.
REQUESTLIST
No promises that I'll actually create a patch for it. Just a list to log all the requests
N - Not going to implement, most likely because the weapon(pack) already has some form of STS style sights
X - Done, coming in the next update
R - Mod has been removed from Nexus
[N] DOOMBASED Weapons Merged (https://www.nexusmods.com/fallout4/mods/16387)
[ ] CC Solar Cannon
[ ] Manwell Alternate scopes (night vision scope model)
[N] Combined Arms (https://www.nexusmods.com/fallout4/mods/50505)
[ ] Skibadaa's Rifle Rebirth
[ ] Post-Apocalyptic Homemade Weapons Replacer (https://www.nexusmods.com/fallout4/mods/44177)
[ ] 10mm Pistol debulked remesh replacer (https://www.nexusmods.com/fallout4/mods/75479)
[ ] The Attachment Pack (https://www.nexusmods.com/fallout4/mods/76924)
[ ] Vanilla Reanimation Project - Hunting Rifle (https://www.nexusmods.com/fallout4/mods/72959)
Known Incompatible Mods and Patches
Tactical Reload Patch Repository, See Through Scopes Patch
This mod now has a native, togglable patch for Tactical Reload (v1.1).
You can enable the patch in the See Through Scopes Settings holotape, under the patches section.
For this to work, make sure 3dscopes loads AFTER Tactical Reload.
Note: The patch from the patch repository is unfortunately broken. It flips the hold breath effect, meaning the scope starts moving as soon as you START holding your breath.
M2045 Magnum Revolver Rifle
Reason: Includes out of date material files in the installer ("bad", depended scope implementation)
Effects: Black crosshairs, dots and/or lenses
A fix for the ones willing to move around some files:
- Download the See Through Scopes mod.
- Unpack the archive somewhere where you can find it again.
- Go to that folder
- In it, you should see a folder named "05 - Prepacked"
- In that folder, there should be a folder named "3dscopes - Main.ba2"
- Use an BA2 Archive Extractor to open this file (Supplied by the creation kit, or use this tool BAE Bethesda Archive Extractor
- From this archive, extract the all files in the "Materials\Scopes" folder to your Fallout 4 Data folder.
This should fix the issue.
Better Weapon Mod Descriptions Patch
Reason: Patch for a much older version
Effects: Invisible scope models, crashes when selecting a 8x Combat Scope for the Combat Rifle
STS Patch for "Only Death Can Part Us"
Reported by "thelivingdead879", causes duplicate scopes to show up, misalignment issues, that sorta stuff
COMMON ISSUES
Chameleon Armor/Stealth Boy/Invisibilty also hides the crosshair
This is also an issue with vanilla reflex sights. The invisibility effect makes your entire character, and by extension your weapon, invisible. As such, there is nothing I can really do to fix this issue, besides disabling the invisibility visual effect entirely.
Upside Down Scopes / Custom FOV (3rd/1st person FOV mismatch)
Setting a custom FOV, and mismatching the third and first person FOV can cause weird effects, like the scopes appearing upside down when aiming.
To fix this, make sure your third and first person FOV match. You can do this using the console with the following command:
fov 90 90
Replace both "90" values with your desired FOV.
Can not enable mod / game crashes on startup with mod enabled
The most common reason for this happening is a game that is not up to date. Easiest fix would be to update the game.
If for whatever reason you can not or do not want to do that, then you can try changing the ESP version number.
To do this, you need FO4Edit.
Open the 3dscopes(-replacer).esp file using FO4Edit. In the "Header" section, look under "HEDR - Header" > "Version".
Change the value from "1.00000" to "0.950000". Save the file. See if this fixes the issue.
NOTE: this should work, if your game is indeed not up to date, but it can yield unexpected behavior as well. No guarantees this fixes the mod entirely, since the ESP version is technically speaking different.
Custom Player Scale
Adjusting the player scale leads to scope alignment issues.
There is a fix, in the form of this mod: Custom Scale Fix.
Thanks to SeongGino for bringing this up
Wobble Effect is not working / Hold Breath does nothing
This might be caused by a mod conflict. Check if the following loose file is in your Data folder:
Data\Meshes\Actors\Character\_1stPerson\Behaviors\GunBehavior.hkx
It is most commonly added by Weapon Jiggle Remover. The installer has a patch for it.
Another reason might be that the script controlling the Hold Breath feature has died.
See the "Blur is not working" issue.
Animation Issues
If you have a weapon with custom animations installed and it is acting weird when this mod is installed, try the following:
- Disable See Through Scopes
- Open the Console and enter the following two commands:
player.modav leftattackcondition -100
player.modav rightattackcondition -100
- 99 out of a 100 times, the same issue will present itself.
If so, then hooray, the "crippled arms" animation for that weapon mod is broken.
Report it to the author so he can fix it. Usually, vanilla animations fix the problem just fine (Combat Rifle / .44 Revolver).
Hint: its the "WPNIdleSightedWobble.hkx" file that needs to be fixed.
The Blur Effect/Forced First Person Perspective is not working
First, make sure it is enabled, and also check for which sights it should work. The Blur Effect is applied to the same sights the Hold Breath feature is enabled for.
After checking this, check if this Blur Effect is applied when aiming with an appropriate sight.
Double check by using a See Through Scope with at least 4x magnification.
If no Blur Effect is applied, the script controlling this behavior has most likely died. To re-enable, execute the following console commands:
CallQuestFunction SeeThroughScopesControllerQuest terminateMod
CallQuestFunction SeeThroughScopesControllerQuest initMod
The Hold Breath feature is flipped. Scopes start moving when I trigger the Hold Breath prompt
You most likely have the patch from the Tactical Reload Patch Repository for this mod installed.
This patch is, unfortunately, broken. It flips the Hold Breath states, meaning your aim is steady when you are not holding your breath.
It is highly recommended to disable this patch. Since version 2.5, this mod comes with a native Tactical Reload patch.
You can enable the patch in the See Through Settings Holotape. For this to work, make sure to load the 3dscopes ESP AFTER tactical reload.
THIS MOD AND VR
I do not have a VR setup myself, but what I've been told by other people:
The scopes do function, but do not zoom in properly.
HOWEVER, another user created a fix (does require F4SE) which can be found here:
Better Scopes VR
Note: for any issues with this solution, please report them there, as I did not build that specific patch.
GETTING/REMOVING THE SETTINGS HOLOTAPE
If you lost/removed the holotape: you can craft a new one at the chemistry station
You can remove the quest-item settings holotape by following these steps:
Open de console and enter:
help "see through scopes" 4
This should result in something like:---- OTHER FORMS---------------
The ACTUAL value of the XX's depends on your load order.For example, for me it was 0F00465C and 0F00465D.NOTE: (XX00465C) '(See Through Scopes) Settings'
TERM: (XX00465D) 'See Through Scopes Settings'
All you have to do now, is execute a remove command for the '(See Through Scopes) Settings' item, which is the following command:
player.removeitem XX00465C
Remember to replace the XX's with the values you just got from the help command.Note: technically, it is not this mod that breaks it. these weapons (the caravan shotgun for sure) have broken "crippled arms" animations, which is what is causing the issue.
Says right on the downloads page:
saw a post that pretty much said no at least as far as i know :( sad
perhaps a mod that fixes the stealth boy visual effect? i still want to be invisible / translucent
I can't even change the scope reticle or crosshair on the Gauss rifle!
it feels like the current selection of other gun mods has been unchanged for years
Main reason is that I simply do not have that much time as I used to have to work on those patches.
I'll see if I can find some time to work on some more patches, but no promises.
Fantastic mod, only downside is I am having issues getting it to work with hold breath. When I press the melee key it doesn't hold breath but it instead does the melee attack.
Do you know what the issue with this could be?
Try moving the 3dscopes ESP to the bottom of your load order, and see if that fixes the issue.
If that is the case, then try to determine what other mod is now broken. Its probably an animation overhaul mod, like Tactical Reload.
A patch for Tactical Reload v1.1 is available in-game, using the STS Settings Holotape.
If some other mod is now broken and I don't have a patch for it, please let me know.
In the mean time, determine which feature you rather have.
You can disable the Hold Breath feature using the STS Settings Holotape to get rid of the tooltip.
EDIT: My bad. Before I fix this my FOV was 85 100 and reason for that is for Pip-Boy screen to be larger. By doing the "Known Issues" guide I managed to fix this by setting the 2 values same on FOV.
Are you playing in third- or first person? If it is third person, are you using any mods that auto change to first person when aiming?
To ensure it isn't clothing, try removing all armor/apparel/backpacks and see if the issue persists.
Do you have any patches for this mod installed?