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GELUXRUM

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  1. GELUXRUM
    GELUXRUM
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    Locked
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    Oh yeah
  2. bp42s
    bp42s
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    77777
    1. GELUXRUM
      GELUXRUM
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      77777
    2. Majikku
      Majikku
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      77777
    3. SB0192
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      77777
    4. Tonitonk
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    5. Bazixah
      Bazixah
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    6. themaiorbill
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    7. deleted246421520
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      77777
  3. rofgar
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    I loved this mod until my 10 endurance + life giver perk character got into death animation by a random dog outside sanctuary 
    1. GELUXRUM
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      So... working as intended? :P
  4. TheMacDaddy96
    TheMacDaddy96
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    Is it possible to add a mechanic where when you die you start as a fresh character on the same save, and you can find your previous character’s body with their loot? That way it’s the same save game but you have to start from scratch, I’m assuming quest progression would remain the same. 
    1. TheMacDaddy96
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      After searching a bit more I was able to find a mod that mostly does this if anyone is else is interested: Death Matters
  5. tmdpoe
    tmdpoe
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    First death of many.
    Skk combat stalkers spawned a whole group of hostiles in front of me 🥲 . It was hard.
    Using Main + true damage + scourge + an76 and looted world.

    Spoiler:  
    Show

    === Fallout 4 Permadeath Obituary ===

    Player Name: Kate
    Level: 5
    Killed by: Pscyanne
    Death Location: Lexington
    Time of Death: 25/10/2287
    Game Time Survived: 2 days 17 hours 16 minutes

    --- Chems ---
    Chems Taken: 2
    Food Eaten: 6

    --- Combat ---
    People Killed: 26
    Animals Killed: 9
    Creatures Killed: 50
    Critical Strikes: 12
    Sneak Attacks: 8

    --- Crafting ---
    Weapons Improved: 3
    Food Cooked: 14

    --- Crime ---
    Locks Picked: 1
    Computers Hacked: 1

    --- Exploration ---
    Locations Discovered: 10
    Dungeons Cleared: 2
    Hours Slept: 12
    Speech Successes: 1
    Plants Harvested: 7

    --- Loot ---
    Caps Held: 395
    Most Caps Carried: 395
    Caps Found: 395
    Junk Collected: 66
    Containers Looted: 27

    --- Perks ---
    Skill Books Read: 3
    Bobbleheads Collected: 1

    --- Quests ---
    Quests Completed: 7
    Main Quests Completed: 2
    Misc Objectives Completed: 1

    --- Workshops ---
    Workshops Unlocked: 2
    Items Scrapped: 35
    Objects Built: 3

    --- Video Game High-Scores ---
    Fallout 4: 0

  6. Geministar
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    Game CTD today upon death (pretty sure I died, a high level Gunner was point blank with an LMG). I've got a piece of gear that has the legendary Auto Sim effect on it...I wonder if that caused the issue? Regardless, I'm nearly certain I died, but didn't get the death animation, just crashed immediately to desktop and there is no obituary in the Overwrite directory.
    1. GELUXRUM
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      If you have a crashlog send it over. Also, if there was no obituary file did your saves still get deleted?
    2. Geministar
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      I'll look for the crash log tonight
      All the save files are intact

      Crashlog: I've got a multipage output, but I've pasted just the first few dozen lines, unhandled exception is GLXRM_Permadeath.dll -->
      Spoiler:  
      Show

      Fallout 4 v1.10.163
      Buffout 4 v1.35.1 Jul  5 2024 20:37:23


      Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF95A54D008 GLXRM_Permadeath.dll+000D008cmp byte ptr [r9+rdi*1], 0x00 |  L:\Fallout 4 Modding\F4SE Plugin Dev Environment\CommonLibF4\Permadeath\include\Events.h:41 ?ProcessEvent@TESDeathEventWatcher@Events@@EEAA?AW4BSEventNotifyControl@RE@@AEBUTESDeathEvent@4@PEAV?$BSTEventSource@UTESDeathEvent@RE@@@4@@Z)


      [Compatibility]
      F4EE: false
      [Debug]
      Symcache: c:symcache
      WaitForDebugger: false
      [Fixes]
      ActorIsHostileToActor: true
      BSLightingShaderMaterialGlowmap: true
      BackportedBA2Support: true
      CellInit: true
      CreateD3DAndSwapChain: true
      EncounterZoneReset: true
      FixScriptPageAllocation: true
      FixToggleScriptsCommand: true
      GameDataReady: true
      GreyMovies: true
      InteriorNavCut: true
      MagicEffectApplyEvent: true
      MovementPlanner: true
      PackageAllocateLocation: true
      PipboyLightInvFix: true
      SafeExit: true
      TESObjectREFRGetEncounterZone: true
      UnalignedLoad: true
      UtilityShader: true
      WorkBenchSwap: true
      [Patches]
      Achievements: true
      BSMTAManager: true
      BSPreCulledObjects: true
      BSTextureStreamerLocalHeap: true
      HavokMemorySystem: true
      INISettingCollection: true
      InputSwitch: false
      MaxStdIO: 2048
      MemoryManager: true
      MemoryManagerDebug: false
      ScaleformAllocator: true
      SmallBlockAllocator: true
      WorkshopMenu: true
      [Tweaks]
      MaxPapyrusOpsPerFrame: 500
  7. X3RR0R
    X3RR0R
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    Can you make a more forgiving permadeath?

    Like if the player's "Lives" increases along with his level, so if he is level 10 he will have 10 live, when he dies once the level remains the same but the player's live is reduced to 9

    Level up from 1 to 10, 1 level gives 1 life
    level up from 11 to 20, 2 levels give 1 life
    level up from 31 onwards, 5 levels give 1 life
    at level 201 Player will have 49 live if he didn't die even once

    This will give some risk of permadeath, but it won't be as punishing. I mean, if I'm level 200 and die a permadeath, somehow, I will feel satisfied with my life, lmao, like an old man.
    1. MochiRosu
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      You clearly don't understand what Permadeath means. In fact I would argue that this mod is already too forgiving. It should be made so that when you die, you cant play the game anymore. Only one save and one life. Right now it's set to if you die you can still create a new save. 
    2. gamingbeast14008
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      There is already a mod out there called Almost Perma Death for that but this mod is called Permadeath when you die it's permanent. 
  8. Alloy4Ghost
    Alloy4Ghost
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    I'm taking a break from permadeath runs for the sake of my sanity.
    BUT I will try this in the future.
  9. Faisal619
    Faisal619
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    This mod is insanely fun. It makes you consider risks you would want to take.
  10. Wiresb
    Wiresb
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    is this compatible with fusion girl?
    1. GELUXRUM
      GELUXRUM
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      Why wouldn't it be?
  11. spankunit3000
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    I really want to try this mod. My biggest concern is running up against a car and having the game engine kill me. Am I out of luck if that happens? Or is it only weapons/gravity that activates permadeath?
    1. GELUXRUM
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      Read the description plz
    2. spankunit3000
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      I presume you're talking about this:

      • Due to Nexus ToS there is an option in the .ini that will copy saves next to Obituary.txt. Make sure to also restore the .f4se files too as they're used by the Fallout 4 Script Extender. It is enabled by default to prevent funny little accidents (and to comply with Nexus), but in my opinion should be disabled for the best experience to prevent cheating

      But to be honest, you're speaking Greek to me. What does it mean to restore the .f4se files? Is the "funny little accidents" referring to bugs in the game engine causing death?
      I promise, I read the description. But It's a little cryptic, and I'm not that bright. That's why I ventured into the discussion tab.
    3. GELUXRUM
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      Basically I can't go deleting saves willy-nilly because Nexus will get mad at me. So there's a setting in the .ini (on by default) that when you die will cause the plugin to delete your saves, but also make a copy of them in a Permadeath folder (check Overwrite folder if you're on MO2, idk about Vortex). The .f4se files are co-saves created by F4SE as the game uses .fos files for saves, I just mean that you should restore both the .fos and .f4se to not have any issues

      If you turn that setting off then saves are deleted completely without any back-ups made.
    4. spankunit3000
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      Ah, gotcha. Thank you for clarifying how it works.
  12. ManKdeboll
    ManKdeboll
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    Thanks for the mod, that was difficult at the beginning with maim but i managed to survive and have the feeling that my character can die for sure make the difference
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