Good question! I made overwriting edits to the scopes of the replacer ESP and on top of that, I do not use the add-on nor did I test it with the add-on version. If the scope has a different directory from what this mod edits, this will not apply to it. That said, most of the scopes are not tied to the vanilla sights and it should actually work with that version. Truth be told, I think the only scope that won't work would be the recon scope. It would be very easy to convert it in FO4edit though. You would simply copy over the X/Y coordinates that I used in this mod and apply it to the addon version, then delete the entry I made for the vanilla recon scope.
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TBH I don't use my 10mm that often as I'm always totin my QBZ everywhere. But thanks for the response!