I started a new playthrough with this mod, bought the helm of the wise from domhall for the sake of it and it seems like it has the covetous serpent effect now. Was this always there or is this part of the mod?
Hey man this mod is awesome, gives a fresh experience with bow play. Btw can you add extra effects to all armor sets? Maybe really small extra bonuses to mundane armors and greater bonuses to unique armors like shadow set.
Also I'd like to ask the following about bow upgrades: "Chaos - Gives your bow pure fire damage with luck scaling."
Afaik there is no luck stat in DS1 so does chaos scale with humanity like vanilla?
Amazing mod, it really feels vanilla refined, the few disgusting gank squads are removed. I'm already on ng+ in a run that I used the shadow set and bows. The favour armor being broken I see it as a reward for all the trouble, but I would remove the effect for maintaining the vanilla feeling. Maybe giving gwyn armor an interesting effect would be cool.
I'll start another run from zero and see if there's more feedback to even make it more "refined". Awesome work!
PD: Also using washing pole to further take advantage of shadow set with the range. One thing that would be tedious but fun is to give all unique sets an special effect so this set doesn't become a go to.
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Btw can you add extra effects to all armor sets? Maybe really small extra bonuses to mundane armors and greater bonuses to unique armors like shadow set.
Also I'd like to ask the following about bow upgrades:
"Chaos - Gives your bow pure fire damage with luck scaling."
Afaik there is no luck stat in DS1 so does chaos scale with humanity like vanilla?
I'll start another run from zero and see if there's more feedback to even make it more "refined". Awesome work!
PD: Also using washing pole to further take advantage of shadow set with the range. One thing that would be tedious but fun is to give all unique sets an special effect so this set doesn't become a go to.
Or I don't know, just ask to rip some features from that and move em over into there. Or vice versa, or both.
Or, can I exclude the "maps" changes made by this mod and use them together? What specifically in the maps folder does this mod change?