
- Games
- Dark Souls Remastered
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- Dark Souls Remastered InfiniDetail
Dark Souls Remastered InfiniDetail
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Endorsements
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Unique DLs--
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Total DLs--
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Total views--
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Version0.11
- Download:
- Manual
File information
Last updated
Original upload
Created by
libretroUploaded by
libretroVirus scan
Tags for this mod
Main files
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* Map optimizations
Old files
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InfiniDetail (0.1)
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Date uploaded
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File size2.6GB
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Unique DLs-
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Total DLs-
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Version0.1
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* More m13_02 bugfixes (courtesy Yozul)
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0.02
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* Big filesize reduction, going from 2.6GB to about 14MB unzipped, 6.9MB zipped. Shipping only the files needed.
* No changes beyond that
0.01
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* Initial release -
0.03
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* Valley of Drakes/Blighttown bugfix: Blighttown m9000B0 should not always be visible or it will cause visual
bugs in Valley of Drakes
* Set defaultLodParamId for objects and NPCs to 0 in params. Should improve some sfx and other things -
0.04
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* Firelink/Undead Burg bugfix: UndeadBurg m8010B1 could overlap with sky from Firelink, make drawgroups identical
to m9000B1 to fix it
* default_LodBank - set everything to max values -
0.05
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* Undead Burg bugfix: m3156B1 should not always be visible or certain things would be visible inside the church that should not be seen.
Set it back to original drawgroups. -
* Duke's Archives fix renderbug from OG game: cut off flap from m2133B0 that is not
supposed to be seen
* Sen's Fortress bugfix: o5301 cannot always be rendered. restore drawgroups to original
* Sen's Fortress bugfix: m4030B0 - set to original d -
* Duke's Archives fix two renderbugs from OG game: cut off flaps that are
not supposed to be seen
* Undead Burg: Custom m3156B1 and make it always visible
* Darkroot Forest: m1800B0A12 bugfix - cut off flap that was not supposed to be seen -
* Bugfixes m13_02 and m16_00 (Great Hollow/Ash Lake and Duke's Archives) - courtesy of Yozul