Okay I am trying follow the instructions maybe its me but I can't figure it out I tried transferring the data making a backup folder. I swear most mods should have a video showcasing the steps be so much easier to follow. It looks fun to.
Awesome mod! Unfortunately Priscilla bugged out: both Priscillas had a health bar. Killed one and was tryna cut the tail of the other. As I was about to kill the second one with no tail drop, I quitted out. Now anytime I enter the fog gate, there's boss music but none of the Priscillas, no healthbar, and I didn't get the Soul. Awesome mod regardless, The O&S W felt the best ever.
Just noticed the actual Bugs section lol sorry I'm new to Nexus mods. Thanks for the heads up on The Scorched Contract mod. I'm on Linux tho and it seems the Installation might be tricky, will prolly try to set it up this summer. Cheers.
yoo this is soo cool. i was watching lil aggys video about this mod and i wanted to show appreciation to you. i sadly cant get this mod due to being a console player but when i get a pc this will be the first mod i download. i know this might not be possible but i have done hitless runs and want a proper challenge for the community. i was wondering if its possible to make triple enemies on ds1 because you would be the perfect person to make it possible.
Hi. Thanks a lot, I appreciate your appreciation :) The mods took me quite an effort to do, even though I enjoyed that effort I mostly did it to see how myself and people will enjoy my mods. Unfortunately (or fortunately :)), I moved on and am not into modding these days.
Probably, on can make a proper triple enemy mod, with some limitations. Certainly triple boss mod is possible (for all enemies there can be not enough flags/memory to bind them to). But, I assure you, if you never did such a challenge it will be challenging enough for you, even after 0 hit run. I did a ton of challenge runs before this mod, including world first stuff, and the mod still was a very hard thing to beat for me. You can always make ti more complicated by making it "clean" - killing bosses w/o getting hit (this was shown to be possible), or SL1 (i don't remember if someone's done it). 0 hit runs will help, but they will not give you clear strats how to kill double-bosses.
Hello. Installed the mod. These balls appeared ( https://hostingkartinok.com/show-image.php?id=4dfb55fb06ff97b39bca230060ab55e3 ). How them remove ?
Hello there, as mentioned before, there is some issues: Asylum Demon's bro starts fight long before fog gate appears, making fight with black firebombs ezpz, disappointed a lil; No forest defenders completely, just empty Forest; When one of two Sifs got low hp, both of them start being wounded and when first down, I got all rewards (ring, humanity, homeward bone) while second one was still alive - proof https://youtu.be/RL0go_DjRj8 Huge amount of mobs just die immediately because of their spawn place. Like Silver Knight Archer in Anor Londo who greets you with umbrella shooting, demon-harpies, gargoyle in Anor Londo may accidentally fall down at spawn, and etc. Still playing, it's fun, but hope some issues would be fixed
Asylum Demon and Sif are made like this on purpose. If you don't like how easy something with with specific weapons - why just don't avoid using it? At least this is how I play the game to have fun. Asylum demon was always a joke with black fireboms.
Forest defenders are unfixable with my knowledge and Anor Londo archer is a known issue, sorry for that.
There no hostile NPC enemies of forest protectors in dark root garden at all... Its empty ... Is this mod related problem or did i do smthing wrong? Sadly uninstalling the mod got everything spawn-working fine... Too bad i was hoping to "double farm" that place... Why noone still reported this and it got fixed? Dont tell me only i got this issue while playing mod -_-
I guess it's inconsistent bug... those npcs is the exact reason some other npcs are singles. I thought it was enough for forest npcs to appear, but i guess it is just inconsistent now...
I've encountered the same issue today, right after installing the mod. Even though I didn't expect them to be copied, turned out they are completely absent! No soul farm today(
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You probably may like The Scorched contract mod then (i'm not sure if it works with DS:Remastered though).
And thanks for bug report.
Thanks for the heads up on The Scorched Contract mod. I'm on Linux tho and it seems the Installation might be tricky, will prolly try to set it up this summer. Cheers.
Probably, on can make a proper triple enemy mod, with some limitations. Certainly triple boss mod is possible (for all enemies there can be not enough flags/memory to bind them to). But, I assure you, if you never did such a challenge it will be challenging enough for you, even after 0 hit run. I did a ton of challenge runs before this mod, including world first stuff, and the mod still was a very hard thing to beat for me. You can always make ti more complicated by making it "clean" - killing bosses w/o getting hit (this was shown to be possible), or SL1 (i don't remember if someone's done it). 0 hit runs will help, but they will not give you clear strats how to kill double-bosses.
Asylum Demon's bro starts fight long before fog gate appears, making fight with black firebombs ezpz, disappointed a lil;
No forest defenders completely, just empty Forest;
When one of two Sifs got low hp, both of them start being wounded and when first down, I got all rewards (ring, humanity, homeward bone) while second one was still alive - proof https://youtu.be/RL0go_DjRj8
Huge amount of mobs just die immediately because of their spawn place. Like Silver Knight Archer in Anor Londo who greets you with umbrella shooting, demon-harpies, gargoyle in Anor Londo may accidentally fall down at spawn, and etc.
Still playing, it's fun, but hope some issues would be fixed
Forest defenders are unfixable with my knowledge and Anor Londo archer is a known issue, sorry for that.
Sadly uninstalling the mod got everything spawn-working fine... Too bad i was hoping to "double farm" that place... Why noone still reported this and it got fixed? Dont tell me only i got this issue while playing mod -_-