This page was last updated on 28 June 2025, 9:00PM
Changelogs
Version 1.2
Internal optimizations.
Added compatibility with the Set & Class systems from Zenitex Core Dependency.
Full documentation on how they work available on the Zenitex Core Dependency modpage.
Combat Glove [L] & [R]: Standard class | +0.5 points
Added the rarity update for compatibility with the upcoming Zenitex Store.
Buy prices, sell prices, stat bonuses now scale up with rarity.
Reworked stat bonuses (see description).
Toggles can no longer be disassembled and can only be sold.
Item codes have changed, removing existing mod items from inventories/stashes. They must be repurchased or spawned with new codes.
Default codes spawn Legendary items. Replace the rarity attribute at the end of the code to spawn other variants (Common, Uncommon, Rare, Epic, Iconic).
Removed reaction (not faction) tags from all items.
Special thanks to Saltypigloaf for teaching me the basics of TweakXL and helping me create this update.
Fixed blocky shading on the Gymfiend refit.
Version 1.1
Added the Gymfiend refit, created by LadyLea.
Minor internal changes.
Added back the missing text file with the item codes.
Version 1.0.2
New optional dependency added: KiasuBurger Cyberware Core.
Added compatibility with Kiasu's script to reliably hide the weapon grip during TPP.
Without scripting, the implementation of Zenitex Gloves are only able to properly hide the weapon grip during FPP, but not TPP.
The mod will work fine without KiasuBurger Cyberware Core, but the weapon grip will not be hidden in TPP if you have it.
Version 1.0.1
The right glove now hides pistol grip cyberware when equipped to prevent clipping.
Both gloves now hide the Monowire palm pads to prevent clipping, thus making it fully compatible with the Monowire cyberarms.