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Version 1.0.0
-Release
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I always find cooking underutilized most of the game, as it is usually easier to just bulk eat easy to get low value food, this mod was made to address this and change certain dynamics of how the player will interact with food. In Dungeons, this makes health less of an easily expendable resource, since you cant instantly heal to full with any food with enough quantity. Gives more of an advantage to using high value foods, hopefully making cooking more enticing.
What does the mod actually do?: -Applies "Full" debuff, which stops you from consuming any foods for 20 seconds any time you consume food, also applies custom icon to that debuff -Applies "Quenched" debuff, which stops you from consuming any drinks for 20 seconds any time you consume a drink, also applies custom icon to that debuff -Length of both debuffs in seconds can be configured in config.json
Compatibility: The mod uses debuffs that exist in vanilla game but are never used, and should be compatible with any food items added by any mod (Or at least I think so 😳)
Installation: Unzip archive into "Stardew Valley/Mods" Requires SMAPI 4.0 or newer