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StrojvedouciDenis

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StrojvedouciDenis

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About this mod

Eleanor is a young witch who studies under the guidance of the local wizard, Mr. Rasmodius. She is kinda shy at first, but she'll eventually open up to you (or, at least, that's how her dialogues & events are written). She loves studying and learning new things. But her past is not one of the best...

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NPC Eleanor

Eleanor is a young witch who studies at Mr. Rasmodius' tower.

Description of the mod:

Eleanor is a young witch who studies under the guidance of the local wizard, Mr. Rasmodius. She is kinda shy at first, but she'll eventually open up to you (or, at least, that's how her dialogues & events are written). She loves studying and learning new things. Also, note that her past is not one of the best...

Features:
  • 1 NPC named Eleanor that:
    • likes studying, learning new things
    • loves nature
    • is datable but NOT marriable (until version 1.0.0)
    • needs SVE; compatible with expansions like Ridgeside Village, East Scrap, Downtown Zuzu, and many more!


Roadmap:

  • 0.7.0 - one look only clothes + 1st GitHub release 1.2.2025
  • 0.7.3 - final mod content before internal testing and debugging 8.2.2025
  • 0.7.4-beta.7 - final private internal version, synchronization with GitHub and upcoming Nexus Mods release 13.2.2025
  • 0.8.0 - wide public release on Nexus Mods (should be the same date as 0.7.4-beta.7) 14.2.2025
  • 0.9.0 - dialogues update (dedicated movie dialogues, etc.) 22.3.2025
  • 1.0.0 - marriage update
  • 1.1.0 - whole vanilla NPC graphics ??? (maybe...) art created and, as of 0.9.0-beta.1 included, by hezjena2023!
  • X.X.X - more sprites & portraits - won't happen any time soon art created and, as of 0.9.0-beta.1 included, by hezjena2023!


Compatibility with other mods:

Technical compatibility:

  • Platforms/OS:

    • Windows ✔
    • MacOS ❔ partially supported; might be compactible, needs confirmation
    • Linux ❔ partially supported; might be compactible, needs confirmation
    • Mobile - Android/iOS ❌ not supported


Mod compatibility:

  • SVE - this mod was created as an add-on NPC, requiring SVE, so it should be fully compatible (there *might* be bugs, as not 100% of the SV or SVE content was tested; if you report them, I'll try my best to fix them)
  • RSV - should be fully compatible (there might be bugs; if you report them, I'll try my best to fix them)
  • ES - should be fully compatible (there might be bugs; if you report them, I'll try my best to fix them)
  • Other NPC mods:
    ... I'll be honest - this mod *might or might not* work with NPC mods you use. I expect many bugs with many NPCs; if you report them, I'll try my best to fix them. For festivals, I work by LemurKat's method "First in gets priority" which is described here. And as my mod is pretty new, I expect A LOT of festival moves on my side. Eleanor will react to these NPC mods: Always Raining in the Valley, Alecto, Lavril, Lucikiel, RSV, Leilani, Jorts and Jean, Rodney and Yri (incompatible in 1.6). Also, Eleanor will adapt her dialogues if you use Rasmodia!
  • Other mods:
    There shouldn't be any technical incompatibility, but there might be some things that might not be 100% "lore friendly", so compatible, but: ...only time will tell...


Credits:

Basics (parts of content.json, manifest.json, now-quite-obsolete mod folder structure) were created with the help of MissCoriel's NPC Creator, which is not bad at all, but in my opinion, it is better to do it from some NPC mod you like. I used many NPC mods I play with; as SVE & RSV, but these great mods are so big that their code is not easy to follow at all (ES is in a quite good position, though), so I recommend smaller ones like Jorts and Jean (absolutely ideal, with combination with this link: https://stardewmodding.wiki.gg/wiki/Tutorial:_Making_a_Custom_NPC), MrGinger (due to his story it is not so easy to follow his code) or this one of course ☻. Anyways, credits go to:

Eric Barone "ConcernedApe" - extremely big THANK YOU for making & updating Stardew Valley (also a big THANK YOU to everyone who was or is working with him);

Jessie Plamondon-Willard "Pathoschild" - very big THANK YOU for making SMAPI, Content Patcher, many more mods and being the "Modfather"; also thanks for helping me;

hezjena2023 - THANK YOU for creating the art for my Eleanor!;

Anyone who was willing to help or ask for help from Stardew Valley Discord (especially from #making-mods-general; many thanks to everyone there). All users that helped me are mentioned in the "changelog.md" file located in the changelog file;

Everyone who somehow contributed to Stardew Valley community. Thanks! We appreciate your contributions!

Legal note:

Disclaimer (from MIT Licence):

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Portraits for Eleanor are made using Stardew Valley Character Creator and edited so they could be used as portraits for NPC. As the program's Terms of Use define, I do not claim any rights for these images (not that I would even want them, but...). Also, as the program and its images are shared under Creative Commons Attribution-Non Commercial-ShareAlike 4.0 International License, images (Eleanor's portraits) will stay licensed with Creative Commons Attribution-Non Commercial-ShareAlike 4.0 International License, no matter the other mod files's licensing.

Permissons:

You can (without getting permissions; the only thing I demand is that this mod will be a dependency for your mod (set both at NexusMods and in the manifest)):

  • translate this mod (only i18n files - there's nothing in other files; both releasing independently and giving me your translation is possible, I'll prefer the second one; for this one only NexusMods depedency, as there is no manifest)
  • use this mod as a template for your mod (code can be used, content like dialogues, etc. can not; of course, you don't have to (but you can if you want!) set dependency for my mod in these cases)
  • create different sprites/portraits of this mod (but read the Stardew Valley Character Creator's Terms of Use, just in case)
  • edit this mod (for personal usage only!; do NOT share, or it'll be reported)
  • convert the last (un)official version of the mod to other games
  • release unofficial version of this mod after it would be incompatible with some Stardew Valley version (but it can be only using rules shared here and here; copy of those as of 8.10.2024/mod version 0.6.5-beta.4 are shared with this mod)


You can not:

  • steal/defame/... this mod
  • place this mod behind a paywall/monetize in any way any part of this mod (you can, however, monetize your mod in any way, even if you get inspired by my code)


Warning for mod authors:

This NPC mod *might* (I tried my best to not include anything, but...) include parts of content from other mods. You may not worry, there is NO content like dialogues/events/etc. in this mod, but many things from many different mods were used as a template so I could make this mod work.

However, everything that's NOT created by me is subject to the rights and/or licenses of other authors. If the author doesn't agree with including their content in this mod, please contact me immediately on Nexus Mods, and I'll remove the content from my mod. Please, do not report me/my mod for violating Your rights to Your content, as we can resolve this issue peacefully. I value Your contributions to the community of Stardew Valley and/or other games, and I can guarantee that I do NOT want to steal/defame/... Your work.

(Please, note that this is my first public mod ever, so sorry for some things that could've been done better)
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