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Jarrin root now has the alchemy effect of lingering Damage health

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Jarrin root now has the alchemy effect of lingering Damage health, instead of damage magicka regen. Because seriously, the damage magicka regen is such a waste. It has the same magnitude though (of 100 for those effects) so it's very powerful however. Jarrin root's other effects (damage health, damage stamina, and damage magicka) are all unchanged and have the same magnitude, I just swapped out the damage magicka regen, which is hilariously easy to get 100% of from other sources and feels like a disappointment on this super awesome, single use poison plant. Now, you can combine it with something like Imp stool and another paralysis ingredient to get a poison that deals several hundred to several thousand (based on perks and effects) in instant damage, then paralyzes, then does several hundred lingering damage thanks to the magnitude of the Jarrin root as well. 

Also the ingredient now has a weight of 0, because it's a single item only available once and I think it's odd for most quest items to have weight anyways.
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