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prodlimen

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prodlimen

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About this mod

This brings to the game a hideous Centaur variation, that was the outcome of dipping a whole raider gang together in the VATS pool. Two specimens can be found lurking in an irradiated crater in Black Mountain area, as well as Toxic Dump Site.

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The Junk Mob Centaur (MODDERS RESOURCE) 
 
---DESCRIPTION---

This brings to the game a hideous Centaur variation, that was the outcome of dipping a whole raider gang together in the VATS pool. Two specimens can be found lurking in an irradiated crater in Black Mountain area, as well as Toxic Dump Site. 

According to Wikipedia, Centaurs are the result of combining various kinds of animals and people and infecting them with the Forced Evolutionary Virus.These abominations are horribly disfigured creatures with little intelligence but an affinity for their super mutant masters.

This is a particular case, where a whole raider gang was captured by the Master's army led by Tabitha, and all the members were dipped together in the VATS pool, giving birth to "The Junk Mob".

Some time ago I found an image of a creature called "Junk-Mobster" from "The Mutant Epoch", a TableTop Adventure Role-Playing Game: I just loved it. Then I saw Fallout 4 Institute Centaur Concept Art. I thought about making a version that merged both concepts.
 
---FEATURES---

A hideous centaur variation known as the "Junk Mob". Two types of them were provided: One with melee attacks and one that shoots radioactive spit from both heads. 

---LIMITATIONS---

* The models lack of Dismembered parts.
* The plugin provided only added a pack of those centaurs in an irradiated crater in Black Mountain area, as well as Toxic Dump Site, in order to showcase the models. They won't appear anywhere else in the game.
 
---PLUGINS---

JunkMob.esp
 
--REQUIREMENTS--

 Fallout New Vegas.
 Old World Blues.
 
---INSTALLATION---

1) Download the file called JunkMob.zip
2) Unzip the file.
3) Open the folder called JunkMob.
4)Grab both Meshes and Textures folders and the plugin called JunkMob.esp and drop them into your Data Folder (the one where your FalloutNV.exe and FalloutNVLauncher.exe are located).
5) Open Fallout Mod Manager or any other Mod Manager you're using, find the plugin JunkMob.esp  you dropped in the Data folder and tick it. Start the game.  
 
---UNINSTALLATION---

1)Go to your Data folder (the one where your FalloutNV.exe and FalloutNVLauncher.exe are located), open your meshes folder, then open your creatures folder, then open your Radscorpion folder and erase the files JunkMob.nif and skeleton- JunkMob.nif; 2)Then go to your Data folder, open your textures folder and erase the one called 1prodlimenbox; 3)Go to your Data folder again and erase the plugin JunkMob.esp
 
---TOOLS USED---

Blender 2.49 (Reshapping).
GIMP 2.10.10 (Retexturing).
 
---CREDITS---

Prodlimen for reshaping and retexturing the original asset with the use of vanilla resources.
Outlandarts.com site for all the wonderful sketches that served as inspiration.
Bethesda for the Concept Art of FO4 Institute Centaur.
Obsidian for creating Fallout New Vegas.
Blender and GIMP development teams for creating such amazing tools.
-PERMISSIONS-
You're allowed to use/modify this assets as long as you give proper credit.
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