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Changelogs
Version 1.0.2
Customize with multi language (English, Korean, Japanese, Chinese)
Enable MOD checkbox (main module can be deactivated)
Remove coordinate restrictions that confine objects within the screen.
Can remove the stamina bar, hp/stm text, and only text option (Use individual checkbox buttons.)
Color selection available. (only HP bar)
A save message appears when settings are changed.
Version 1.0.1
Do not display on the title screen.Add a stamina bar below the health bar (7 pixels in height, with percentage text). Display each value to one decimal place.
Version 1.0
First release.
Simple Player Health Bar
This is a simple player health bar. The left side displays the current health value, and the right side shows the percentage. In the future, I plan to display buff icons above the bar and debuff icons below it, along with remaining time overlays in real time. My goal is to implement a system similar to the UnitFrame used in World of Warcraft.
** 심플한 체력바 바 왼쪽은 현재 체력값, 오른쪽은 퍼센티지. 추후 체력바 주변에 버프와 디버프를 정렬하고, 남은 시간까지 한눈에 들어오도록 할 예정. 최종적으로 월드오브워크래프트의 유닛프레임과 비슷한 성능을 내도록 할 예정
Installlation MonsterHunterWilds ├── dinput8.dll ├── MonsterHunterWilds.exe ├── reframework │ ├── autorun │ │ ├── <- files (main lua and library folder) │ ├── data │ │ ├── <- files (config data) You can copy the reframework folder, which appears immediately after extracting the compressed file, into the MonsterHunterWilds folder. Alternatively, you can install it via FMP.
** 몬헌 폴더에 압축 파일의 reframework 폴더를 드래그로 복사하셔도 됩니다. 플러피 모드 매니저 같은 관리 툴도 지원됩니다.
Log 04/16 - Added stamina bar below health bar 04/15 - Health bar released